Cerebria: The Inside World Review – Straightening Out a Spaghetti Plate of Rules
A mind-bending mess of a mind game. A brilliant, affordable heavy team game with a neverending rulebook filled with exceptions.
A mind-bending mess of a mind game. A brilliant, affordable heavy team game with a neverending rulebook filled with exceptions.
Chucking dice under a sand timer is frantic fun until you realise you have zero to do on everyone else’s turn. A sluggish real-time letdown.
Hike down scenic trails to snap photos and buy gear for national park visits. A gorgeous, accessible gateway game with surprisingly sharp blocking mechanics.
Juggle secret agendas while watching woodland critters wage war. A stellar campaign plagued by exhausting setup.
Smuggle contraband across Europe to assassinate a dictator. A grim, grounded co-op frequently derailed by a single bad dice roll.
Sway rival animal armies into a stalemate without ever fighting directly. A fascinating, passive campaign puzzle crippled by fiddly scenario setup.
Wire up a giant plastic rocket ship while storm winds blow your crew off the edge. A flat, overly cautious puzzle plagued by quarterbacking.
Hunting Jack the Ripper through London’s alleyways creates unmatched table paranoia. A flawless game of cat and mouse that lasts just a bit too long.
Rob a bloodthirsty barber or pray to a snake charmer in the desert. A disjointed, highly random narrative scramble where choices lack logic.
Sprint through cavernous tunnels to snatch dragon loot before the exit seals. A dungeon dash where you never know if you’re going to make it.