Santorini Review – Sunny, Stacking Fun With a Competitive Edge

Santorini

Players: 2-4
Playing Time: 20 minutes
Designer: Gordon Hamilton
Publisher: Roxley

While Santorini supports more players, it is a perfect two-player game. It taps into the same appeal as Chess and Checkers, simple to learn, yet deep with strategy. Every move matters, and every decision feels meaningful, making it a delightfully tense battle of wits.

Pros

  • Simple mechanics make it accessible, but strategic depth keeps it engaging for experienced players.
  • No hidden information or luck—victory comes down to smart play and planning ahead.
  • The board transforms into a miniature version of Santorini, making the game visually striking.
  • 30 unique God Powers shake up the game and keep it fresh.
  • Best played as a duel, offering the same compelling strategy as Chess or Checkers.

Cons

  • Thinking multiple turns ahead can be intense, especially against strong opponents.
  • While functional, the three and four-player modes dilute the tight strategy that makes the game shine.
  • While fun, some of the God Powers can dramatically alter the game’s competitive balance.

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Every time someone opens a box of Santorini, Tyra Banks starts singing the intro to America’s Next Top Model. Okay, maybe not literally—but she should. Because Santorini is the board game equivalent of a WWE ladder match, where players frantically build towers to reach the top while trying to stop their opponent from doing the same.

Fortunately for me, who hasn’t stepped into a gym in the last decade, Santorini requires a lot less brute strength and a lot more brainpower.

How to play

You want to be on top? No, seriously—do you? Because that’s the goal of Santorini. Be the first to stand atop a three-story building, and victory is yours.

To get there, you’ll need to build structures and climb them, one level at a time. On your turn, you pick one of your two pawns and:

  1. Move it one square in any direction.
  2. Build with it, by adding a block to any neighbouring space.

Buildings can stack up to three levels high, with the fourth piece (the dreaded blue dome) capping a structure and making it unusable. Creating an impassable obstacle that you must manoeuvre around for the rest of the game.

As the game progresses, the board transforms into a landscape of rising towers and dead ends. You’ll try to carve out a path to the third level while simultaneously blocking your opponent from doing the same. They’ll look for ways to cap your towers or build in ways that cut off your movement.

It’s a tense back-and-forth battle of wits. One that only ends when a single player stands victorious.

The bronze player wins the game by standing on top of a tower.
Welcome to the bronze age baby!

Building battles: the mind games of Santorini

The best games are easy to learn but hard to master. Simple enough for newcomers to grasp yet deep enough to challenge veterans. Santorini embodies this perfectly.

At its core, it’s a battle of logic and positioning, much like Chess. With no hidden information, there’s no luck or deception to rely on, just pure strategy. Victory comes from out-thinking your opponent, anticipating their moves, and carefully planning your own.

Santorini is a game of both offence and defence. You’re constantly building towers to climb while simultaneously cutting off your opponent’s paths with well-placed domes. The mechanics are simple, but the strategy runs deep, as success comes from planning several turns ahead, forcing your opponent into positions that benefit you more than them.

Yet, despite this strategic intensity, Santorini unfolds in the most peaceful way possible. There’s no capturing pieces or eliminating players, just building. Each game ends with a miniature cityscape rising before you, a shared creation that mirrors the iconic white-and-blue architecture of the real Santorini.

Beyond the satisfaction of watching the structures take shape, there’s a distinct joy in the physical act of building. Placing, stacking, and capping pieces isn’t just a means to victory, it’s an inherently fun and tactile experience that adds to the game’s charm.

Chester the corgi hiding under a box of Santorini.
Chester just lost another game of Santorini.

Different ways to play

The base version of Santorini is already outstanding. It took me back to playing round after round of checkers on the family room floor. Pure, abstract strategy at its best. But for those who prefer a bit more variety, there are additional modes shake things up:

  • God Powers – With 30 unique abilities that bend the rules, this mode reinvents the game each time you play. It shifts Santorini from a pure battle of wits to something wilder and more light-hearted, but no less enjoyable.
  • Three Player Mode – Now, you have to contend with two opponents racing to the top. While it introduces new dynamics, it can also lead to one player getting shut out, which isn’t always fun.
  • Team Play – A four-player mode that adds new dynamics. I’ve played it a few times now, and while it’s certainly fine, it dilutes the strategic depth of the game. It’s not my preferred way to play, but it’s an option for those who enjoy a more social experience.

Playing with God Powers is a great way to level the playing field, especially for kids or family members who aren’t deep into strategy games. Without them, a more experienced player can steamroll their opponent round after round, which quickly drains the fun.

In fact, Santorini as a whole feels geared toward this more casual audience. With its charming art, intuitive rules, and quick playtime, it makes for a fantastic introduction to modern board gaming.

That said, whether you’re a casual player or a seasoned strategist, Santorini delivers a game that’s as engaging as it is elegant.

Double Date: great two-player games

Head-to-head games are perfect when you don’t want to herd a massive group to the table. These three options range from a quiet, clever game of subtle espionage to adding some weird, eldritch horror to your next date night.

How does it compare?

A score tells you if it’s good, but the leaderboard tells you if it’s worth the shelf space. See the full board game rankings to see the true pecking order.

6 thoughts on “Santorini Review – Sunny, Stacking Fun With a Competitive Edge”

  1. David, nice review. I agree with you — Santorini is actually quite a deep game, even without the god powers. It is simple to learn, but there are multiple interacting strategies, and you have to be constantly on your guard to watch what your opponent is doing. Against someone who has not played before, you’ll whup ’em good, but if two players have some experience, it can be a real challenge. I think people often greatly underestimate the play and value of this game. The god powers I really like because they change things up and add new strategies and new things to be worried about. There are other great abstract games like Yinsh or Tzaar etc. that are likewise easy to learn, but complex and deep to become good at.

    Santorini is on my “good list”!

      1. I suspected as much! Will have to check out Yinsh and Tzaar. I’ve heard of them before but never really had an inkling to check them out. I thought abstracts were going to be too abstracted for me… Turns out I was wrong!

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