No, not yet, but it sure feels like it! Since Monday last week I’ve been struck down by a Cthulu sized monster of a flu. Which means I haven’t been able to work, write, or more importantly play board games during that time. It’ll be another week before I can put together the review I was working on. Apologies for the delay, but I’m taking it very easy while my body is on the mend.
Cheers for your patience,
There’s an old joke: a Freudian slip is when you say one thing but mean your mother. I feel like this encapsulates what CrossTalk is all about, you’re trying to get your team to guess the meaning of the word in vague yet creative ways. It’s a team-based party word game where you need to pick your words carefully, and your team carefully-er. Designed by Brett Sobol, Seth Van Orden and published by Nauvoo Games, let’s see how it rates.
When I first heard about Mad Love, I thought Harley Quinn. Then I had awful flashbacks to watching Suicide Squad; already, this game put me in a bad mood. To regain my trust, it offered artwork that reminded me of another Batman comic – one of my favourites – The Doom That Came to Gotham by Mike Mignola. Now that it brought be back to being even keeled, it was time to review Mad Love. A two-player memory game designed by Darth Rimmer (actual name, not a Sith lord), and produced by Imp House Game Company.
This Kickstarter preview was given to me for review, some details will change but the mechanics will not.
As trashy as Jersey Shore gets, it doesn’t hold a candle to the Greek gods. Zeus, for instance, slept with anyone and anything, and ended up having more babies than a kindergarten. Seriously, once you hit double digits, maybe it’s time to consider a vasectomy? I mean I’m six months into having my first child, and I’m already thinking about it. Anyway, believe it or not this is a review for Santorini, a 2-4 player abstract board game designed by Dr Gordon Hamilton, and published by Roxley and Spin Master.
For this review, it was only played with 2 players as recommended by the rule book.
First off, I want to say thanks for checking out, and participating in my blog. It’s been up and running for 6 months now, providing near weekly reviews of some of the best and well, not so best board games on the market.
If you’ve been following recently, you’ve probably noticed that I’ve gotten a bit slack with the Friday posts. This post is to say – that’s probably going to continue. The main reason for this is just work pressure, and stress. While I love writing for this blog, it does produce additional stress given my self-imposed deadlines. Going forward the Friday post may not always be on Friday, or written at all.
However, I will still continue to write reviews! It’s what I love most about this site, and a great reason to continue to add to my already bloated board game collection.
Thanks again for reading my blog, I’ll see you on Tuesday.
I fell in love for the first time in my life when I met my wife, the second time I fell in love was when I found out about IELLO’s mini games collection. Within this treasure trove resides Schotten Totten, a two-player card game designed by the renown Reiner Knizia. However, you might know it by another name, as this game is a very similar to the board game Battle Line.
Before we begin, included in Schotten Totten is deck of 10 tactic cards. These cards provide temporary powers that change the rules of the game. We preferred the game without these additional cards and I have reviewed the game as such.
It’s that time of month where I share with you my hopes, dreams and ambitions. What’s currently in my shopping list, and a bit more future forward – what Kickstarters I’m personally waiting for. Let’s get into it.
While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.
For those who’ve been following, in the last couple months I received a large promotion from worker to manager. This has come with a lot more responsibility, and has changed how I work, and how I think about work. I put a lot of time and emotional investment into my team, and their career path. However, yesterday I was handed my first resignation, and have since tried to get a handle of my emotions, which is why there was no post last night.
I can’t say the name of this board game without thinking about Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, give it up give it up give it up. Always a laugh whenever radio stations go overboard cleaning up profane songs. Anyway, engine, engine NMBR 9 is a 1-4 player spatial puzzle game designed by Peter Wichmann and published by Z-man Games.