Small update today, as I’m writing from my phone. I’m on holiday! And currently in Western Australia, meaning I have limited access to my board games. The games that I managed to sneak into my luggage but have yet to play:
- Arkham Horror LCG
- The Ravens of Thri Saharashi
- Morels (a.k.a Fungi)
However the games on my mind are definitely the heavier titles: Spirit Island and Terraforming Mars. It really bugs me I can’t play these right now! These titles have really changed my perspective on heavier games. They both aren’t rules dense but have so much depth of decision making that the game stays with you long after you play it. I love that.
Now, let’s talk Gen Con. There are some great looking games coming out, in no particular order:
- Shadows: Amsterdam
- Yellow & Yangtze
- Forbidden Sky
- Speakeasy Blues
- Trade of Tigris
- Arkham Horror 3rd Edition
- Poetry Slam
I’d also add in Root, but I’m hoping by the time I get back from holiday it’ll be on my doorstep. Otherwise I’m definitely going to keep my eyes open for these in the coming year.
Did you see anything interesting? Let me know! Otherwise see you all in two weeks!
The unfortunate side effect of playing too much Guitar Hero in 2005 is that I can no longer say Welcome to the Dungeon without following with: we got fun and games. This week we’re going back to an old favourite, and a real turning point in my board game career. Where I turned from the lovable casual hobbyist into the board game consuming monster who writes this blog. The game that started it all is the fantastic and wonderful Welcome to the Dungeon, designed by Masato Uesugi, and published by IELLO. Beware that reading further will lure you deeper into the amazing world of board gaming. You’ve been warned.
This blog isn’t Marvel. We know this because I’m flat broke, and it doesn’t take a year to get a sequel. A couple weeks ago I reviewed Love Letter, and this week I’m back in the expanded Love Letter universe to review Lovecraft Letter. Although there are many flavours of the original game, Lovecraft Letter is the only version that revisits and re-implements core design of the game. It’s a 2-6 player game designed by Seiji Kanai and published by AEG.
I’ve hit the point that every board game collector, and hoarder, hits where their collection outgrows their space. Therefore, I’m introducing a new type of review called On the Chopping Block – inspired by Click Clack Lumberjack – where I look at games that will be sold off. These aren’t necessarily bad games, but games that have either been outshone by other games or are not a good fit for me. Heck, we’ll see some games I really enjoy but I’m going to sell because I can’t see myself reaching for it from the shelf. Let’s begin by introducing the first game on the chopping block: Click Clack Lumberjack designed by Justin Oh and published by Mayday Games.
There are a few games in my collection where the review is a bigger story than just one solitary review. For instance, I wanted to review Lovecraft Letter but to do that I need to establish my thoughts on the original. Otherwise we’d be skipping forward to seeing Neo being The One, without understanding what the Matrix is. Although to be fair, even after three movies, and a mini anthology, I’m still not sure that I know. By the end of this review, you’ll hopefully be in a better place than I, so without further ado introducing Love Letter: Premium Edition a 2-8 player game designed by Seiji Kanai and published by AEG – for now.
No, not yet, but it sure feels like it! Since Monday last week I’ve been struck down by a Cthulu sized monster of a flu. Which means I haven’t been able to work, write, or more importantly play board games during that time. It’ll be another week before I can put together the review I was working on. Apologies for the delay, but I’m taking it very easy while my body is on the mend.
Cheers for your patience,
There’s an old joke: a Freudian slip is when you say one thing but mean your mother. I feel like this encapsulates what CrossTalk is all about, you’re trying to get your team to guess the meaning of the word in vague yet creative ways. It’s a team-based party word game where you need to pick your words carefully, and your team carefully-er. Designed by Brett Sobol, Seth Van Orden and published by Nauvoo Games, let’s see how it rates.
When I first heard about Mad Love, I thought Harley Quinn. Then I had awful flashbacks to watching Suicide Squad; already, this game put me in a bad mood. To regain my trust, it offered artwork that reminded me of another Batman comic – one of my favourites – The Doom That Came to Gotham by Mike Mignola. Now that it brought be back to being even keeled, it was time to review Mad Love. A two-player memory game designed by Darth Rimmer (actual name, not a Sith lord), and produced by Imp House Game Company.
This Kickstarter preview was given to me for review, some details will change but the mechanics will not.
As trashy as Jersey Shore gets, it doesn’t hold a candle to the Greek gods. Zeus, for instance, slept with anyone and anything, and ended up having more babies than a kindergarten. Seriously, once you hit double digits, maybe it’s time to consider a vasectomy? I mean I’m six months into having my first child, and I’m already thinking about it. Anyway, believe it or not this is a review for Santorini, a 2-4 player abstract board game designed by Dr Gordon Hamilton, and published by Roxley and Spin Master.
For this review, it was only played with 2 players as recommended by the rule book.
First off, I want to say thanks for checking out, and participating in my blog. It’s been up and running for 6 months now, providing near weekly reviews of some of the best and well, not so best board games on the market.
If you’ve been following recently, you’ve probably noticed that I’ve gotten a bit slack with the Friday posts. This post is to say – that’s probably going to continue. The main reason for this is just work pressure, and stress. While I love writing for this blog, it does produce additional stress given my self-imposed deadlines. Going forward the Friday post may not always be on Friday, or written at all.
However, I will still continue to write reviews! It’s what I love most about this site, and a great reason to continue to add to my already bloated board game collection.
Thanks again for reading my blog, I’ll see you on Tuesday.