Zenith Review – The Best Way to Become a Galactic Sith Lord
Tug-of-war on a cosmic scale. Discard wisely to climb tech trees, build satisfying multi-turn combos, and unite the galaxy under your banner.
Tug-of-war on a cosmic scale. Discard wisely to climb tech trees, build satisfying multi-turn combos, and unite the galaxy under your banner.
Sharpens the original’s card to deliver a tight head-to-head engine-builder. A brilliant duelling design dragged down by a limp drafting phase.
Stack six mages in secret, then watch them collide against your opponent’s in a five-minute auto-battle. An excellent duelling card game begging for an expansion.
Slide secret agents into neutral territory to intercept intel. A scrappy print-and-play duel weighed down by heavy bloat and clumsy rules.
Warning! Flying blind on bad dice rolls is going to lead to nose-diving. A silent co-op puzzle that delivers landing highs despite a dull campaign start.
Tranquilise runaway dinos before they chew through your research team. A clever two-player hunt where luck-heavy card play pulls all the strings.
Swaps fighting on the front-lines for espionage, diplomatic bargains, and new theatres. A solid standalone expansion that adds variety but dilutes the focus.
The king is dead, leaving two rival factions to battle for the vacant throne. A clever, two-player trick-taker that completely bends traditional card rules.
Building the ultimate shipping line gets tricky when your trucks refuse to move. A brilliant spatial puzzle buried beneath convoluted scoring.
A two-player competitive game designed to lower your heart rate. A meditative spatial puzzle built for relaxed afternoon chats.