Lord of the Rings: Journeys in Middle-Earth Review – Bilbo Deserved Better Than an iPad
Managing your physical hero deck while staring at a tablet screen creates constant friction. A smooth campaign story trapped in an awkward hybrid shell.
Managing your physical hero deck while staring at a tablet screen creates constant friction. A smooth campaign story trapped in an awkward hybrid shell.
Track and catch criminals across timelines on a giant monochrome paper map. A innovative, delightfully grim search puzzle that ends without a bang.
Scanning scene cards for hidden symbols under a ticking clock creates a delightfully frantic clue hunt. An absurd, high-energy caper best played with three or fewer detectives.
Ditching the bulky seance props of the original Mysterium makes this carnival whodunit actually hit the table. A bite-sized deduction game with trickier clues.
Reading a dead ghost’s mind gets tricky when their clues look like abstract fever dreams. A great board game hampered by an overly long setup.
Unearthing ancient mummies is easier than keeping stupid villagers alive. A campy, colourful co-op that loses its spark as you slay monsters.
Spelling big words gets tricky when you’re desperate to lock down three E’s at once. A competitive spin on Scrabble prone to long turns.
Balancing global infrastructure gets tricky when a random bag draw doubles atmospheric pollution. A gorgeous puzzle ruined by bad luck.
This animal orchestra hits a flat note. A light, adorable card-sorting co-op that loses all replay value once you crack the puzzle.
Adds lab sequencing and nasty purple disease variants. A decent expansion that adds a lot new theme-based gameplay without anything essential.