Res Arcana: Lux et Tenebrae Review – Because Four Players Weren’t Enough?
More mages, more dragons, same four-player traffic jam. A seamless expansion that adds fantastic 2P variety without fixing multiplayer bloat.
More mages, more dragons, same four-player traffic jam. A seamless expansion that adds fantastic 2P variety without fixing multiplayer bloat.
Too many mages spoil the potion. A sharp, incredibly tight two-player engine-builder that turns into a miserable slog at four players.
Drinking your own magical brews to get buffs sounds brilliant until customer orders demand every drop. A promising puzzle hampered by fiddly exceptions.
Beg your friends for wheat and watch the robber ruin your income. A shiny facelift that leaves Catan’s dated, luck-heavy dice rolls untouched.
Shrinking down the modern classic of Terraforming Mars into a snappy card game mostly works. You get all the greatest hits without losing an entire afternoon.
Cute dragons bake brilliant pastries, but don’t expect deep strategy. A colourful family game that suffers from inconsistent shop combinations.
All that glitters is actual victory points. The modern classic engine-building sprint where lightning-fast turns leave zero room for error.
Exploring a vast island realm delivers incredible narrative magic… right up until your party gets slaughtered in a brutal fight. An epic open-world story hit for two players.
Bribe local kids with pizza and toys to construct the ultimate backyard fort. A card-stealing deck-deconstruction game where no hand is safe.
Running a thriving city block pays massive dividends until you’re forced to tear it down. A unique, cynical tableau builder with no steady income.