Saboteur 2 Review – Whoops! I Just Helped The Enemy Team Win
Adds rival dwarf factions, doors, and ladders to the tunnel deck. This expansion ramps up the bedlam and rulebook complexity while fixing the original’s player lockout.
Adds rival dwarf factions, doors, and ladders to the tunnel deck. This expansion ramps up the bedlam and rulebook complexity while fixing the original’s player lockout.
Spilling tea at court is cheap, but slipping assassins into the mix is pure fun. A crisp, petty set collection game where reputations plummet fast.
All the bluffing, none of the hat. A brilliantly simple card-passing party game where sudden short-term memory loss triggers complete table hysteria.
The king is dead, leaving two rival factions to battle for the vacant throne. A clever, two-player trick-taker that completely bends traditional card rules.
Block rival bakeries by hoarding action spots with sweet treats. A simple, tactical worker-placement that trades heavy strategy for casual fun.
Unearthing gold gets tricky when your “team-mate” stops all progress by dropping a dead-end tunnel on “accident”. A fast, chaotic bluffing race with zero hurt feelings.
Injects 330 fresh pop-culture cards and premium foil packaging into the mix. A stand alone entry point for new comers that can be shuffled into the original without issue.
Takes seconds to learn, but pulls the rug out from under you every single turn. A timeless, highly portable card game that turns simple row-building into light-hearted fun.
Curiosity pulls you in, but standard trick-taking rules keep this cat in the box. A brilliant design concept that quickly settles into routine.
Some games leave my bag quickly, these small box games rarely do.