Spies, Lies & Supplies Review – Trading Front-Line Firefights for Subtle Espionage
Swaps fighting on the front-lines for espionage, diplomatic bargains, and new theatres. A solid standalone expansion that adds variety but dilutes the focus.
Swaps fighting on the front-lines for espionage, diplomatic bargains, and new theatres. A solid standalone expansion that adds variety but dilutes the focus.
The king is dead, leaving two rival factions to battle for the vacant throne. A clever, two-player trick-taker that completely bends traditional card rules.
Paddle from isle to isle, claim control of the archipelago, and prepare for a clean-sweep second act. A breezy, highly interactive tropical family game.
Trying out a top-tier co-op on the cheap gets tricky when you could just buy the original instead. A solid tutorial, but poor economic value.
Slap down a double-strength Drummer card to bully rival Italian warlords off the map. A back-and-forth battlefied driven by surprise plays and tactical retreats.
Recruit sets of fantasy creatures to claim regions before time runs out. A fast, highly replayable area-control game where variable faction combinations keep every game fresh.
Running cargo as a smuggler feels underwhelming when warships ignore your very existence. A gorgeous asymmetric fight that sails on flat waters.
Fight for three military zones using a tiny deck of eighteen cards. A high-stakes duel where knowing when to fold saves you vital victory points.
Balancing tools, food, and labor across five distinct sub-boards creates a sprawling strategic puzzle. Just be prepared for the teach.
You control no army of your own, instead you manipulate three rival factions across Britain and try to gain their favour. A brutal political battle where every action carries heavy weight.