Pandemic: On the Brink Review – Variety is the Spice of Death

Pandemic: On the Brink

Players: 2-5
Playing Time: 45 minutes
Designers: Matt Leacock, Tom Lehmann
Publisher: Z-Man Games

Pandemic: On the Brink turns a great cooperative game into one of the best board games I’ve ever played. The virulent strain cards add enough challenge and variation to make Pandemic feel fresh every game.

Pros

  • New roles and event cards provide more options when starting a new game
  • Virulent strain cards add exciting challenges and variation to a game that can often feel samey
  • The Mutation Challenge slows the pace of the game providing the core puzzle with a different feel

Cons

  • The Bio-Terrorist module seems out of place in a cooperative game, also I’ve never had fun with it

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Pandemic: On the Brink is an expansion. Be sure to also read our review of the original Pandemic for our impressions and details on how to play.

They say that variety is the spice of life, and while that’s not always true, it is in the case of Pandemic. The base game was excellent but got boring after a while simply because there wasn’t enough content in the box. Pandemic: On the Brink adds this content, bringing variety through new cards, events and game modes.

Pandemic: On the Brink brings six new roles, bringing the total to eleven, and eight new events. These can be mixed in with roles and events from the base game, and change the way you play the game. The roles are slightly more complex than the original five, and the events are slightly more powerful.

So while these are welcome additions, they’re not the star of the show. That honour goes to the new game modes, specifically the Mutation Challenge, and the Virulent Strain cards.

Three of the Virulent Strain cards that come with Pandemic: On the Brink. On the right it shows that we lost due to outbreaks.
After the game – we lost!

Virulent Strains and You!

When playing with the Virulent Strain cards, they replace some or all of the Epidemic cards. When drawn, you perform the same steps as an Epidemic card with one difference: the most abundant disease becomes the Virulent Strain, and a debuff gets attached to it.

These debuffs change the game dramatically, and because they surprise you, they make the game feel more alive. You need to change your strategy with each virulent strain card drawn.

For example, one of these conditions doesn’t allow you to leave a city with a Virulent Strain cube on it. In a game that depends on you being efficient. Having this drag down your efficiency means you’re going to have to think twice about visiting certain cities.

As you can imagine this ups the difficulty significantly.

You might be cruising to a victory, then find yourself strapped on a rocket that could explode at any second. These virulent strain cards bring back the feeling of when you first played Pandemic and didn’t know all the ins and outs of the puzzle. They bring so much fun with them, and make the game alive again!

The second module, the Mutation Challenge, introduces a fifth purple disease. This purple disease is slower and randomer than the other diseases but dangerous.

Deceptively so.

It’s easy to forget about, but you’d be a fool to do so. This purple disease has only half the cubes of the others. So even when things look good, you may be on the brink of losing.

As a module, I enjoyed how it changed the core puzzle. But it’s not something I incorporate often. Usually, my losses come from negligence rather than lack of skill. Which to me isn’t as exciting as the Virulent Strains.

Some purple mutation cubes slowly spreading down South America.
The purple strain slowly creeps.

An Essential Expansion

The last, and worst, module is the Bio-Terrorist Challenge. This module leaves me questioning what Matt & Tom were thinking. This challenge changes Pandemic from being a cooperative game to being a competitive one.

One player plays as a terrorist spreading a new type of virus across the globe, in addition to the other diseases already running amuck. Now to be fair, I’ve owned Pandemic: On the Brink for over a decade and only played this module twice – and both times it left a bitter taste in my mouth.

There’s something about making a cooperative game competitive that just feels wrong. Like kissing your sister wrong – sorry Alabamians.

Fortunately, even with this module that I detest, the other two modules are so strong, that this one being a dud doesn’t change my opinion.

That is Pandemic: on the Brink enters that rare realm of being an essential expansion. It doesn’t add a lot but what it adds changes Pandemic monumentally. Increasing both the excitement and the variability so that you won’t want to stop playing.

Pandemic Proportions: More from the Franchise

If you’re looking for more Pandemic, you really can’t go wrong with On the Brink. However, it’s a massive franchise, and I’m sure you’ll find something else here that fits your group’s playstyle just as well.

How does it compare?

A score tells you if it’s good, but the leaderboard tells you if it’s worth the shelf space. See the full board game rankings to see the true pecking order.

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