While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.
When I tell people I like Monikers, they generally look at me and say: really? I’m more of a Rachel, or Phoebe kind of person. Then we sit in awkward silence for a while. Anyway, Monikers is a party game for 4-20 people designed by Alex Hague and published by Palm Court.
Am I the only one who finds the ‘party games’ nomenclature weird? I was brought up on Hollywood’s definition of party meaning: loud music, pookah shell necklaces, dancing, drugs, that one dude yelling ‘Party’, alcohol, and more recently, sexual harassment. Nowhere in that idea is someone lugging around a 12-player party pack of Telestrations, asking the DJ to cut the noise for a rules explanation. However, if you know of a party like that; put me on the guest list.