There are a few games in my collection where the review is a bigger story than just one solitary review. For instance, I wanted to review Lovecraft Letter but to do that I need to establish my thoughts on the original. Otherwise we’d be skipping forward to seeing Neo being The One, without understanding what the Matrix is. Although to be fair, even after three movies, and a mini anthology, I’m still not sure that I know. By the end of this review, you’ll hopefully be in a better place than I, so without further ado introducing Love Letter: Premium Edition a 2-8 player game designed by Seiji Kanai and published by AEG – for now.
March saw most of my board game budget (and then some) go into Kickstarter. Backed titles include: Batman: Gotham City Chronicles, Werewords Deluxe, Space Park, Deadwood 1876, AuZtralia, and currently Fireball Island, and Dinosaur Island games. It seems crazy, but in my defence a couple of these I just dropped a dollar on them, and the real meaty decision to back is deferred a couple a months. This should smooth over my budget in the coming months…. I hope.
Last weekend Roll to Review hit a bit of a milestone – 50 subscribers! Thanks to you all for stopping by, and I hope you continue to enjoy the content provided. Anyway, to celebrate – and because I’ve been too busy with work all week to write a decent article – here’s my collection!
Muse is a 2-12 player party game designed by Jordan Sorenson and published by Quick Simple Fun Games. Players break up into teams and attempt to find a mugger in a line-up of gorgeous looking picture cards. Their only clue was given to them by a crazed passerby, who, for some reason, does nothing but hum the description of the thief. If the team can decipher the song and identify the correct villain, then that team moves one step closer to winning the game. Welcome to Muse.
Time Marches on. February for me, was quite successful. I got a major promotion at work, and my son learnt to roll over. Thankfully, one of us is pulling their weight. In terms of the website, we now have a new navigation menu which I hope you’ve already used, and enjoyed.
That’s it! Let’s talk games.
If you’re like me and thought all board games are abstract, well, you’re both right and wrong. The term abstract game is now a genre term that reasonably means the game contains minimal luck, usually two players, and little to no theme. Think of Chess and Checkers as prime examples of abstracts, or more recently Azul. A 2-4 player abstract game designed by Michael Kiesling and published by Plan B games.
Dave Collinson is getting married in nine days. If you don’t know of him, he’s pretty cool. He’s an artist who’s done some work on board games, has his own board game called Lumberjerks, and a game he’s been working on just recently came out of early access called Damsel. If you haven’t heard of him till now, do yourself a favour and checkout his portfolio here.
One of the reasons I love board games is how diverse they are. Already on this blog we’ve reviewed a board game which has you picking up sticks in Go Cuckoo, a tight-knit two player game where you’re wheeling and dealing with geishas in Hanamikoji, and a story driven game about being trapped on a desert island in Robinson Crusoe. Today we review another game that pushes the boundaries of tabletop games by removing the tabletop. I was provided a free copy of the newly Kickstarted floortop board game called Vampires vs. Unicorns: Floor War.
Can you believe it’s February already? I’ve been so busy with work and child that it’s all been a bit of blur. Anyway, let’s take a look back at how January unfolded.
You’re not a true reviewer until you make a list. People love lists. Would Schindler’s List have won an Oscar if there wasn’t a list involved? Who’s to say? The question is, what is this list about?