Given the Commonwealth Games are 100km away, you’d forgive me for mistaking Jump Drive for a board game about the determination and drive required to become a professional long jumper. Instead, what I found was a baby board game; essentially My First Race for the Galaxy. A 20 minute engine builder for 2-4 players, designed by Tom Lehmann and published by Rio Grande Games.
Last weekend Roll to Review hit a bit of a milestone – 50 subscribers! Thanks to you all for stopping by, and I hope you continue to enjoy the content provided. Anyway, to celebrate – and because I’ve been too busy with work all week to write a decent article – here’s my collection!
Muse is a 2-12 player party game designed by Jordan Sorenson and published by Quick Simple Fun Games. Players break up into teams and attempt to find a mugger in a line-up of gorgeous looking picture cards. Their only clue was given to them by a crazed passerby, who, for some reason, does nothing but hum the description of the thief. If the team can decipher the song and identify the correct villain, then that team moves one step closer to winning the game. Welcome to Muse.
It’s time for us to unshackle the burdens of yesterday and look forward to see what’s new in the world of board games. What are you excited about buying, or playing this month? What about me? How kind of you to ask. Here’s four games which have me positively frothing at the mouth.
Red 7 is a 2-4 player card game designed by Carl Chudyk and Chris Cieslik and published by Asmadi Games. It’s a card game that’s seen Talladega Nights one too many times, as the rules are simple: if you’re not first you’re last. If at the end of your turn you’re not winning, you’re eliminated, with the winner being the last player still standing.
Time Marches on. February for me, was quite successful. I got a major promotion at work, and my son learnt to roll over. Thankfully, one of us is pulling their weight. In terms of the website, we now have a new navigation menu which I hope you’ve already used, and enjoyed.
That’s it! Let’s talk games.
I don’t remember the time I went spelunking very well, but the wet walls and unrelenting darkness still stick with me. I remember the times I fell behind, not able to see anyone but hear their voices echoing through small limestone gaps. As a thirty-year-old man, this terrifies me. However, I was at the age where the novelty of exploring outweighed the danger. What if I got lost? Would I die of starvation or thirst? Or worse still, what if I wasn’t alone?
My collection has finally reached a size where there are some games I’m afraid to play. Whether it’s the setup time, the large amount of rules, or something else entirely, these games look down from the shelf, and intimidate me more than Stronghold Games’ new logo. So what are these scary games, and why do they frighten me so?
If you’re like me and thought all board games are abstract, well, you’re both right and wrong. The term abstract game is now a genre term that reasonably means the game contains minimal luck, usually two players, and little to no theme. Think of Chess and Checkers as prime examples of abstracts, or more recently Azul. A 2-4 player abstract game designed by Michael Kiesling and published by Plan B games.
Dave Collinson is getting married in nine days. If you don’t know of him, he’s pretty cool. He’s an artist who’s done some work on board games, has his own board game called Lumberjerks, and a game he’s been working on just recently came out of early access called Damsel. If you haven’t heard of him till now, do yourself a favour and checkout his portfolio here.