While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.
Ever notice how the meanest games have the nicest names? Smile, Nothing Personal, Dead Last. OK maybe not Dead Last, but you get my point. Smile, is a new implementation of the hit game No Thanks! Which when played with a group adults quickly turns into a game of F**K You. It’s a 3-5 player, reverse auction game, designed by Michael Schacht and published by Z-Man games.
Ever since the Cold War, business has been bad for mad scientists. They can no longer afford the good monsters. Instead they need to retreat to the discount shop, where the monsters are off-brand and half price, and a salesman follows them around the store. How do you do today? Just browsing? No, sorry, we don’t have the Creature from the Black Lagoon, is Swamp Creature OK? It’s more affordable and works in any coloured body of water. Dracula? Last one was sold this morning. A well written review on Campy Creatures? We don’t sell that here, you’ll have to go elsewhere.