This week there have been a few big game announcements I’ve been dying to talk about. The first, and most important, is Arkham Horror 3rd Edition from Fantasy Flight Games. I’ve played a lot of Eldritch Horror, and while it’s a great game, it loses something being a world wide affair. I’m really looking forward to them bringing back the intimacy of Arkham Horror. They’re also reducing it from being a 4-6 hour affair to 2-3, and made a swathe of other changes. If it’s anything else like FFG’s other recently updated games, it’s going to be a slam dunk.
The unfortunate side effect of playing too much Guitar Hero in 2005 is that I can no longer say Welcome to the Dungeon without following with: we got fun and games. This week we’re going back to an old favourite, and a real turning point in my board game career. Where I turned from the lovable casual hobbyist into the board game consuming monster who writes this blog. The game that started it all is the fantastic and wonderful Welcome to the Dungeon, designed by Masato Uesugi, and published by IELLO. Beware that reading further will lure you deeper into the amazing world of board gaming. You’ve been warned.
There are a few games in my collection where the review is a bigger story than just one solitary review. For instance, I wanted to review Lovecraft Letter but to do that I need to establish my thoughts on the original. Otherwise we’d be skipping forward to seeing Neo being The One, without understanding what the Matrix is. Although to be fair, even after three movies, and a mini anthology, I’m still not sure that I know. By the end of this review, you’ll hopefully be in a better place than I, so without further ado introducing Love Letter: Premium Edition a 2-8 player game designed by Seiji Kanai and published by AEG – for now.
While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.Continue reading “Concept: Party on Wayne”
Ever notice how the meanest games have the nicest names? Smile, Nothing Personal, Dead Last. OK maybe not Dead Last, but you get my point. Smile, is a new implementation of the hit game No Thanks! Which when played with a group adults quickly turns into a game of F**K You. It’s a 3-5 player, reverse auction game, designed by Michael Schacht and published by Z-Man games.
Continue reading “Smile Review: Smile like you mean it”
Ever since the Cold War, business has been bad for mad scientists. They can no longer afford the good monsters. Instead they need to retreat to the discount shop, where the monsters are off-brand and half price, and a salesman follows them around the store. How do you do today? Just browsing? No, sorry, we don’t have the Creature from the Black Lagoon, is Swamp Creature OK? It’s more affordable and works in any coloured body of water. Dracula? Last one was sold this morning. A well written review on Campy Creatures? We don’t sell that here, you’ll have to go elsewhere.