While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.
For those who’ve been following, in the last couple months I received a large promotion from worker to manager. This has come with a lot more responsibility, and has changed how I work, and how I think about work. I put a lot of time and emotional investment into my team, and their career path. However, yesterday I was handed my first resignation, and have since tried to get a handle of my emotions, which is why there was no post last night.
I can’t say the name of this board game without thinking about Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, give it up give it up give it up. Always a laugh whenever radio stations go overboard cleaning up profane songs. Anyway, engine, engine NMBR 9 is a 1-4 player spatial puzzle game designed by Peter Wichmann and published by Z-man Games.
As someone who has been in the hobby for awhile, some might call me a board game savant, my wife would say I just like to spend money. Either way I’ve picked a few tips and tricks I thought I’d pass on. Enjoy!
Tash-Kalar, have you heard of this game? It was released to some acclaim and then fell off the face of the Earth. Now, under the watchful eyes of Czech Games Edition, they’ve thrown this board game into a Lazarus pit, and resurrected Tash-Kalar at a price point so good looking that I’d like to take it out to dinner.
A quick heads up: this game comes with many game modes, and player counts. I did not review all of these – booo, you suck Dave! Instead I focused on the best rated game type: two player High Form. This is the objective-based game type, which the Tash-Kalar purists swear by.
Board gaming is a great hobby, and one that I enjoy immensely. However, being so involved and committed has it’s downsides. It means being bothered by things that a regular human being – not you Mark Zuckerburg – wouldn’t. Here’s my top 5.
Ever notice how the meanest games have the nicest names? Smile, Nothing Personal, Dead Last. OK maybe not Dead Last, but you get my point. Smile, is a new implementation of the hit game No Thanks! Which when played with a group adults quickly turns into a game of F**K You. It’s a 3-5 player, reverse auction game, designed by Michael Schacht and published by Z-Man games.
Yes, the puns for this monthly post are running thin. However, the point remains – here’s four new board games to put on the credit card without telling your partner.
Given the Commonwealth Games are 100km away, you’d forgive me for mistaking Jump Drive for a board game about the determination and drive required to become a professional long jumper. Instead, what I found was a baby board game; essentially My First Race for the Galaxy. A 20 minute engine builder for 2-4 players, designed by Tom Lehmann and published by Rio Grande Games.
March saw most of my board game budget (and then some) go into Kickstarter. Backed titles include: Batman: Gotham City Chronicles, Werewords Deluxe, Space Park, Deadwood 1876, AuZtralia, and currently Fireball Island, and Dinosaur Island games. It seems crazy, but in my defence a couple of these I just dropped a dollar on them, and the real meaty decision to back is deferred a couple a months. This should smooth over my budget in the coming months…. I hope.