A celebration of twelve months on the job. What a journey! We also take a quick look at Claustrophobia 1643, and Reavers of Midgard.
Hunt Jack the Ripper in this hidden movement board game. A contemporary classic: Letters from Whitechapel.
Kickstarter has exploded this week. With a new expansion for Spirit Island, Tidal Blades, Cloudspire, and more!
Tales of the Arabian Nights is a RPG-lite board game that will take you where you’ve never been before, or never wanted to go.
In Dale of Merchants you battle your friends to build the best market stall. Efficiency is key, but having fun is mandatory.
The most exciting news this week is the late addition to the Essen SPIEL line up: Blackout: Hong Kong. Designed by Alexander Pfister – known for the two well regarded games Broom Service and Great Western Trail. Player’s attempt to regain control of their lives after a blackout within Hong Kong leaves everyone powerless. It’s […]
This week there have been a few big game announcements I’ve been dying to talk about. The first, and most important, is Arkham Horror 3rd Edition from Fantasy Flight Games. I’ve played a lot of Eldritch Horror, and while it’s a great game, it loses something being a world wide affair. I’m really looking forward […]
Not so long ago there were two schools of design within board games. On one hand, the uninteresting theme, no luck, all strategy games that came primarily from Germany – called Euro games or Euros. On the other hand, we had American style games where it was all randomness all the time, extremely high player […]
It’s the end of a Scooby Doo episode. The gangs been split up, they’ve run through Escher’s hallway, and Scooby’s eaten his snacks. They’re together again with the local sheriff, and they’ve got Clank!’s core mechanic, deck-building, all tied up. Fred and Velma give some rousing exposition before they rip off the suspect’s mask revealing […]
This article strongly references my website, though I think it contains a few nuggets of gold for those interested in reviewing board games, or anything else. When I started Roll to Review it was on the ambitious premise of fixing the three big issues that I saw within board game media: Reviewers spending too much […]