If you’re like me and thought all board games are abstract, well, you’re both right and wrong. The term abstract game is now a genre term that reasonably means the game contains minimal luck, usually two players, and little to no theme. Think of Chess and Checkers as prime examples of abstracts, or more recently Azul. A 2-4 player abstract game designed by Michael Kiesling and published by Plan B games.
If I had a bucket list, seeing a panda would be on it, and it would be crossed off. Fortunately, I got the chance to see them in Japan, and it surprised me that they were exactly as accident prone as the gifs around the internet would have you believe. Coincidentally, Takenoko is a board game about a panda being gifted to Japan, could it be an ancestor of the ones I saw? I want to believe.
Hope you guys are all enjoying Roll to Review’s Month of Critical Hits, this is the second last review of the event and it’s the party game classic: Dixit. If you have trouble pronouncing the name just imagine owning a dog named Richard. I told my wife that joke, and she looked at me like I belonged in an insane asylum. It was a nice change from her usual I can’t wait until you’re in an insane asylum look.
On Tuesday I reviewed Suburbia, a fantastic tile laying city building game, however, I didn’t get around to writing about the expansions. Writing reviews for games is a leisurely stroll through a new area, lots to look at and enjoy. Writing reviews for expansions is like retreading the same path, no need to absorb it all, but need to get it done for the exercise. Therefore, if you’re expecting something massive, I’m sorry to disappoint you. Funnily enough, that’s exactly what I said to my wife the first time we met. Continue reading
Suburbia is the second of four board games to feature in Roll to Review’s Critical Hit January, so let’s get the verdict out of the way. Suburbia is great, and I highly recommend it. That’s my opinion, but be aware it’s more biased than usual. I have an affinity for these types of build and manage games. In the two and a half months since my wife gave birth, I’ve spent exactly thirteen hours playing video games. That’s wrong. I’ve spent thirteen hours playing a single video game: Planet Coaster. Keep this in the back of your mind as you read, and remember, never have kids.
Ever since the Cold War, business has been bad for mad scientists. They can no longer afford the good monsters. Instead they need to retreat to the discount shop, where the monsters are off-brand and half price, and a salesman follows them around the store. How do you do today? Just browsing? No, sorry, we don’t have the Creature from the Black Lagoon, is Swamp Creature OK? It’s more affordable and works in any coloured body of water. Dracula? Last one was sold this morning. A well written review on Campy Creatures? We don’t sell that here, you’ll have to go elsewhere.
Two years ago, I went to Japan. It’s an amazing place, but perhaps the greatest thing about the country is the food. Every restaurant we went to was fantastic. Which is why I have a problem with Hanamikoji. I’m meant to be the owner of a Japanese restaurant, but throughout our trip, nowhere did we find a place that served overcooked chicken, cold baked beans, and Vegemite toast.
When I first heard of Go Cuckoo I thought it was Twister with sticks, and was wondering where the sexual tension would come from. To my surprise it’s more like Pick Up Sticks with sticks. I’m doing a horrible job at selling this, so just read my review – it can only go up from here.
There’s an allure to what we can’t have. My wife tells me not to buy board games, I double down and buy twice as much and start a review site. I tell you this, so you’ll believe me when I say that while I don’t understand why six people ventured into the forbidden desert without a pilot, engineer, or any sort of backup plan; I sure as hell empathize with them.
By all rights this game should be boring. To describe it sounds like work, to play it feels like work. And yet somewhere in between the magic happens, and you have a lot of fun. Let’s have a look.
Power Grid plays 2-6 players, where players assume the roles of entrepreneurs each creating a start-up within their home state. However, like Newton and Leibniz everyone happened upon the same idea at the same time; supplying power to the people.