Have ye heard the tale? A board game that wanders into town
at night searching for lost tokens. Collecting them. Adding them to its box. And
wandering off into the night? It is a tale as old as time, and yet no one has
seen this board game.
No one, that is, until now.
Continue reading “Did you see that in the woods just now? I think I saw the board game Cryptid.”
I’ve never seen a crime scene like this before. Cards ripped in half and sprayed across the tiled living room floor. Dice smashed into small pieces. And the box ripped in two. The gruesome nature of the murder points to one thing.
A crime of passion.
Continue reading “Space Base or the Brutal and Calculated Murder of Machi Koro”
Small box games are the grab bags of board gaming. They’re cheap and generally rules light. So there’s not as much investment in getting a game up and running. However, you still want to be having as much fun as possible. And with a million and one games out there is Capital Lux worth it?
Well, you’ll have to read on and see won’t you.
Continue reading “What’s in my hand?”
Over 41,000 Aboriginals were killed in the colonization of
A sobering thought.
Spirit Island is a cooperative reverse colonisation game.
You play spirits protecting or using the indigenous population to stop
colonists from destroying the land. It’s a heavy subject. And while this review
won’t hold this tone throughout, as that’s not what this site is about. It’s
important to acknowledge what came before us. And understand that people today
are still suffering from the actions of our forefathers. With that in mind:
I acknowledge and pay my respects, to the Aboriginal and Torres Strait Islander people past, present and emerging, whose land I stand upon today.
Alright. Let’s talk Spirit Island.
Continue reading “Why is Spirit Island the best board game ever?”
I grew up in the golden era of massively multiplayer online games. The biggest being World of Warcraft. It was fantastic. I lost years to the game. It also ruined the industry. No other company could come close to recreating something so irreverent and genre defining. In board gaming, Dominion did the same for deck-building. Many have attempted, but none have conquered the king. Dale of Merchants is a new challenger, and the question we must ask is: can it take the throne?
Name: Dale of Merchants
Publisher: Snowdale Design
Designer: Sami Laakso
Artist: Sami Laakso
Continue reading “Deck-Building is Dead. Long live Deck-Building! A Dale of Merchants Review.”
The unfortunate side effect of playing too much Guitar Hero in 2005 is that I can no longer say Welcome to the Dungeon without following with: we got fun and games. This week we’re going back to an old favourite, and a real turning point in my board game career. Where I turned from the lovable casual hobbyist into the board game consuming monster who writes this blog. The game that started it all is the fantastic and wonderful Welcome to the Dungeon, designed by Masato Uesugi, and published by IELLO. Beware that reading further will lure you deeper into the amazing world of board gaming. You’ve been warned.
Continue reading “Welcome to the Dungeon!”
There are a few games in my collection where the review is a bigger story than just one solitary review. For instance, I wanted to review Lovecraft Letter but to do that I need to establish my thoughts on the original. Otherwise we’d be skipping forward to seeing Neo being The One, without understanding what the Matrix is. Although to be fair, even after three movies, and a mini anthology, I’m still not sure that I know. By the end of this review, you’ll hopefully be in a better place than I, so without further ado introducing Love Letter: Premium Edition a 2-8 player game designed by Seiji Kanai and published by AEG – for now.
Continue reading “My Love Letter to Love Letter”
There’s an old joke: a Freudian slip is when you say one thing but mean your mother. I feel like this encapsulates what CrossTalk is all about, you’re trying to get your team to guess the meaning of the word in vague yet creative ways. It’s a team-based party word game where you need to pick your words carefully, and your team carefully-er. Designed by Brett Sobol, Seth Van Orden and published by Nauvoo Games, let’s see how it rates.
Continue reading “CrossTalk: The Hip New Party Game You Should Be Talking About”
As trashy as Jersey Shore gets, it doesn’t hold a candle to the Greek gods. Zeus, for instance, slept with anyone and anything, and ended up having more babies than a kindergarten. Seriously, once you hit double digits, maybe it’s time to consider a vasectomy? I mean I’m six months into having my first child, and I’m already thinking about it. Anyway, believe it or not this is a review for Santorini, a 2-4 player abstract board game designed by Dr Gordon Hamilton, and published by Roxley and Spin Master.
For this review, it was only played with 2 players as recommended by the rule book.
Continue reading “Santorini: Zeus Lands Lead in Greece Lightning”