There’s an allure to what we can’t have. My wife tells me not to buy board games, I double down and buy twice as much and start a review site. I tell you this, so you’ll believe me when I say that while I don’t understand why six people ventured into the forbidden desert without a pilot, engineer, or any sort of backup plan; I sure as hell empathize with them.
If you’ve never played League of Legends then you are truly blessed. I followed the false prophet for 4 years, all throughout the alpha and beta, and now return yearly for a World Championship pilgrimage. This is not only my way of bragging about owning the King Rammus skin, but it’s also letting you know that, like this review, I am tainted with the stink that comes from spending too much time in Runeterra.
Hanabi is the winner of 2013 Spiel des Jahres Award so like Ron Burgundy, it’s kind of a big deal. It’s a cheap 2-5 player cooperative game, where you and your team are putting together a firework show – drunk. The main mechanic of the game has you facing your hand of cards outwards, so that while you can’t see them, your friends can. I’m sure being drunk isn’t the official explanation, but I can’t fathom another reason as to why you’re unable to see your own fireworks. Continue reading “Hanabi Review”
By all rights this game should be boring. To describe it sounds like work, to play it feels like work. And yet somewhere in between the magic happens, and you have a lot of fun. Let’s have a look.
Power Grid plays 2-6 players, where players assume the roles of entrepreneurs each creating a start-up within their home state. However, like Newton and Leibniz everyone happened upon the same idea at the same time; supplying power to the people.