When I first heard about Mad Love, I thought Harley Quinn. Then I had awful flashbacks to watching Suicide Squad; already, this game put me in a bad mood. To regain my trust, it offered artwork that reminded me of another Batman comic – one of my favourites – The Doom That Came to Gotham by Mike Mignola. Now that it brought be back to being even keeled, it was time to review Mad Love. A two-player memory game designed by Darth Rimmer (actual name, not a Sith lord), and produced by Imp House Game Company.
This Kickstarter preview was given to me for review, some details will change but the mechanics will not.
Continue reading “Mad Love: Cthulhu hits Tinder”
I can’t say the name of this board game without thinking about Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, give it up give it up give it up. Always a laugh whenever radio stations go overboard cleaning up profane songs. Anyway, engine, engine NMBR 9 is a 1-4 player spatial puzzle game designed by Peter Wichmann and published by Z-man Games.
Continue reading “NMBR 9: Why was it afraid of 8?”
Tash-Kalar, have you heard of this game? It was released to some acclaim and then fell off the face of the Earth. Now, under the watchful eyes of Czech Games Edition, they’ve thrown this board game into a Lazarus pit, and resurrected Tash-Kalar at a price point so good looking that I’d like to take it out to dinner.
A quick heads up: this game comes with many game modes, and player counts. I did not review all of these – booo, you suck Dave! Instead I focused on the best rated game type: two player High Form. This is the objective-based game type, which the Tash-Kalar purists swear by.
Continue reading “Tash-Kalar Review: Tash(-Kalar) of the Titans”
If you’re like me and thought all board games are abstract, well, you’re both right and wrong. The term abstract game is now a genre term that reasonably means the game contains minimal luck, usually two players, and little to no theme. Think of Chess and Checkers as prime examples of abstracts, or more recently Azul. A 2-4 player abstract game designed by Michael Kiesling and published by Plan B games.
Continue reading “Azul Review”
If I had a bucket list, seeing a panda would be on it, and it would be crossed off. Fortunately, I got the chance to see them in Japan, and it surprised me that they were exactly as accident prone as the gifs around the internet would have you believe. Coincidentally, Takenoko is a board game about a panda being gifted to Japan, could it be an ancestor of the ones I saw? I want to believe.
Continue reading “Takenoko Review”
On Tuesday I reviewed Suburbia, a fantastic tile laying city building game, however, I didn’t get around to writing about the expansions. Writing reviews for games is a leisurely stroll through a new area, lots to look at and enjoy. Writing reviews for expansions is like retreading the same path, no need to absorb it all, but need to get it done for the exercise. Therefore, if you’re expecting something massive, I’m sorry to disappoint you. Funnily enough, that’s exactly what I said to my wife the first time we met.
Continue reading “Suburbia: Two Expansions and a Corgi”
Suburbia is the second of four board games to feature in Roll to Review’s Critical Hit January, so let’s get the verdict out of the way. Suburbia is great, and I highly recommend it. That’s my opinion, but be aware it’s more biased than usual. I have an affinity for these types of build and manage games. In the two and a half months since my wife gave birth, I’ve spent exactly thirteen hours playing video games. That’s wrong. I’ve spent thirteen hours playing a single video game: Planet Coaster. Keep this in the back of your mind as you read, and remember, never have kids.
Continue reading “Suburbia Review”
Dave: I’m proud to announce that this is Roll to Review’s 10th review! Time to celebrate with some special guests. We have Paul, Quinns, and the other guy from Shut Up and Sit Down, and we’ll be talking about Barenpark. Say hello fellas.
Continue reading “Barenpark Review”