This post started with a comment:
Great review, and I do look forward to seeing how you feel about it at the end as well.
Now after four months, I can finally say I’ve completed Dawn of the Peacemakers, and can tell you definitively what I think.
Note: While I’ll make this as spoiler free as possible, I will give away some mechanics. Sorry!
Continue reading “I finished Dawn of the Peacemakers and here are my thoughts!”
This is one of the most historically interesting games I’ve played, as while it’s always great to beat up Nazis. It’s almost always done from the position of the allied forces. Rarely do we get to read, see, or play as the men and women of Germany who had the strength and courage to stand against the atrocities of the Nazi regime. It’s one thing to say the Nazi’s were evil 74 years after the fact. It’s another to be in 1940’s Germany. And it’s this perspective that the designers confront you.
Continue reading “Black Orchestra: A Step by Step Guide to Assassinating Hitler.”
Have you seen the Tuxedo Mask meme? The one where he says to
Sailor Moon: “My work here is done.” Sailor Moon replies, “But you didn’t do
anything.” And then he waves his cloak, saying, “Didn’t I?”
That’s the perfect embodiment of this game.
You do nothing, and yet at the same time, you do everything.
Continue reading “Dawn of Peacemakers is the campaign game for board gamers looking for something different”
What does it mean to be alive?
Specifically, in terms of board games. And I want you to really think about it. Which board games that you’ve played felt alive? Which ones didn’t? What’s the difference?
These are the questions I knew I had to answer with this review.
Name: Forbidden Sky
Designer: Matt Leacock
Artists: C. B. Canga
Continue reading “Forbidden Sky Laid Bare”
We all have our comfort food. That cheeseburger, or tub of ice-cream after a tiring day of work where nothing went right. The same idea applies to board game designers. People who develop games so in tune with your very being that they feel intimate. Like putting on a comfy robe or sliding into a warm bath. For me, my warm bath designer is Tim Fowers.
Name: Now Boarding
Publisher: Fowers Games
Designer: Tim Fowers
Artists: Ryan Goldsberry
Continue reading “Fasten your Seatbelts! A Now Boarding Review.”
It’s Halloween. By now everyone has had their fill of pumpkin spice lattes and reviews and playthroughs of Mysterium. For me, I’m opening a blood drenched box holding a half-eaten human kidney and a letter that reads:
I send you half the Kidne I took from one women prasarved it for you tother piece I fried and ate it was very nise. I may send you the bloody knif that took it out if you only wate a whil longer
Catch me when you can Mishter Lusk
Which is weird, because my name’s David.
Continue reading “Letters from Whitechapel: Do not open!”
I don’t know if they’re still a thing, but I used to enjoy “Choose Your Own Adventure” books. When I was young there was something novel about interacting with your media. Time replaced this with text-based video games, and now story-based video games. In this review, we go back in time and look at a board game from an age before I was reading those books. Heck, from an age before I was even born!
Name: Tales of the Arabian Nights
Publisher: Z-Man Games
Designers: Anthony J. Gallela, Eric Goldberg, Kevin Maroney, Zev Shlasinger
Artists: Peter Gifford, Dan Harding
Continue reading “Stay Awhile and Listen to the Tales of the Arabian Nights”