Have ye heard the tale? A board game that wanders into town
at night searching for lost tokens. Collecting them. Adding them to its box. And
wandering off into the night? It is a tale as old as time, and yet no one has
seen this board game.
No one, that is, until now.
Continue reading “Did you see that in the woods just now? I think I saw the board game Cryptid.”
Welcome back to the board game arena. Last time we saw Machi Koro and Space Base go at round for round. Today, the spotlight shines on two more games. The incumbent Diamant/Incan Gold versus the young, up and comer; Celestia!
Who will win? And who will push their luck too far?
Continue reading “Board Game Battle: Celestia vs Diamant”
I’ve never seen a crime scene like this before. Cards ripped in half and sprayed across the tiled living room floor. Dice smashed into small pieces. And the box ripped in two. The gruesome nature of the murder points to one thing.
A crime of passion.
Continue reading “Space Base or the Brutal and Calculated Murder of Machi Koro”
Real-time games come with an allure. No matter the gameplay or theme they always come with the potential to be amazing once the timer starts. Often though, they fall short on reaching this promise because in order to have a real-time element, designers need to sacrifice a lot of complexity as the onus of the rules are placed on everyone. This makes me incredibly cautious when considering real-time games, but sometimes it’s worth the risk. Isn’t it?
Name: 5-Minute Dungeon
Continue reading “5-Minute Dungeon: Start the Clock!”
It’s Halloween. By now everyone has had their fill of pumpkin spice lattes and reviews and playthroughs of Mysterium. For me, I’m opening a blood drenched box holding a half-eaten human kidney and a letter that reads:
I send you half the Kidne I took from one women prasarved it for you tother piece I fried and ate it was very nise. I may send you the bloody knif that took it out if you only wate a whil longer
Catch me when you can Mishter Lusk
Which is weird, because my name’s David.
Continue reading “Letters from Whitechapel: Do not open!”
I don’t know if they’re still a thing, but I used to enjoy “Choose Your Own Adventure” books. When I was young there was something novel about interacting with your media. Time replaced this with text-based video games, and now story-based video games. In this review, we go back in time and look at a board game from an age before I was reading those books. Heck, from an age before I was even born!
Name: Tales of the Arabian Nights
Publisher: Z-Man Games
Designers: Anthony J. Gallela, Eric Goldberg, Kevin Maroney, Zev Shlasinger
Artists: Peter Gifford, Dan Harding
Continue reading “Stay Awhile and Listen to the Tales of the Arabian Nights”
It’s the end of a Scooby Doo episode. The gangs been split up, they’ve run through Escher’s hallway, and Scooby’s eaten his snacks. They’re together again with the local sheriff, and they’ve got Clank!’s core mechanic, deck-building, all tied up. Fred and Velma give some rousing exposition before they rip off the suspect’s mask revealing none other than roll and move!
And I would have gotten away with it if it wasn’t for you meddling kids!
Name: Clank! A Deck-Building Adventure
Publisher: Renegade Games and Direwolf
Designer: Paul Dennen
Artists: Rayph Beisner, Raul Ramos, Nate Storm
Continue reading “What goes Clank! in the night?”
I’ve hit the point that every board game collector, and hoarder, hits where their collection outgrows their space. Therefore, I’m introducing a new type of review called On the Chopping Block – inspired by Click Clack Lumberjack – where I look at games that will be sold off. These aren’t necessarily bad games, but games that have either been outshone by other games or are not a good fit for me. Heck, we’ll see some games I really enjoy but I’m going to sell because I can’t see myself reaching for it from the shelf. Let’s begin by introducing the first game on the chopping block: Click Clack Lumberjack designed by Justin Oh and published by Mayday Games.
Continue reading “On the Chopping Block: Click Clack Lumberjack”
There are a few games in my collection where the review is a bigger story than just one solitary review. For instance, I wanted to review Lovecraft Letter but to do that I need to establish my thoughts on the original. Otherwise we’d be skipping forward to seeing Neo being The One, without understanding what the Matrix is. Although to be fair, even after three movies, and a mini anthology, I’m still not sure that I know. By the end of this review, you’ll hopefully be in a better place than I, so without further ado introducing Love Letter: Premium Edition a 2-8 player game designed by Seiji Kanai and published by AEG – for now.
Continue reading “My Love Letter to Love Letter”