The unfortunate side effect of playing too much Guitar Hero in 2005 is that I can no longer say Welcome to the Dungeon without following with: we got fun and games. This week we’re going back to an old favourite, and a real turning point in my board game career. Where I turned from the lovable casual hobbyist into the board game consuming monster who writes this blog. The game that started it all is the fantastic and wonderful Welcome to the Dungeon, designed by Masato Uesugi, and published by IELLO. Beware that reading further will lure you deeper into the amazing world of board gaming. You’ve been warned.
Continue reading “Welcome to the Dungeon!”
This blog isn’t Marvel. We know this because I’m flat broke, and it doesn’t take a year to get a sequel. A couple weeks ago I reviewed Love Letter, and this week I’m back in the expanded Love Letter universe to review Lovecraft Letter. Although there are many flavours of the original game, Lovecraft Letter is the only version that revisits and re-implements core design of the game. It’s a 2-6 player game designed by Seiji Kanai and published by AEG.
Continue reading “Back from the Depths Lovecraft Letter”
There’s an old joke: a Freudian slip is when you say one thing but mean your mother. I feel like this encapsulates what CrossTalk is all about, you’re trying to get your team to guess the meaning of the word in vague yet creative ways. It’s a team-based party word game where you need to pick your words carefully, and your team carefully-er. Designed by Brett Sobol, Seth Van Orden and published by Nauvoo Games, let’s see how it rates.
Continue reading “CrossTalk: The Hip New Party Game You Should Be Talking About”
As trashy as Jersey Shore gets, it doesn’t hold a candle to the Greek gods. Zeus, for instance, slept with anyone and anything, and ended up having more babies than a kindergarten. Seriously, once you hit double digits, maybe it’s time to consider a vasectomy? I mean I’m six months into having my first child, and I’m already thinking about it. Anyway, believe it or not this is a review for Santorini, a 2-4 player abstract board game designed by Dr Gordon Hamilton, and published by Roxley and Spin Master.
For this review, it was only played with 2 players as recommended by the rule book.
Continue reading “Santorini: Zeus Lands Lead in Greece Lightning”
Tash-Kalar, have you heard of this game? It was released to some acclaim and then fell off the face of the Earth. Now, under the watchful eyes of Czech Games Edition, they’ve thrown this board game into a Lazarus pit, and resurrected Tash-Kalar at a price point so good looking that I’d like to take it out to dinner.
A quick heads up: this game comes with many game modes, and player counts. I did not review all of these – booo, you suck Dave! Instead I focused on the best rated game type: two player High Form. This is the objective-based game type, which the Tash-Kalar purists swear by.
Continue reading “Tash-Kalar Review: Tash(-Kalar) of the Titans”
Given the Commonwealth Games are 100km away, you’d forgive me for mistaking Jump Drive for a board game about the determination and drive required to become a professional long jumper. Instead, what I found was a baby board game; essentially My First Race for the Galaxy. A 20 minute engine builder for 2-4 players, designed by Tom Lehmann and published by Rio Grande Games.
Continue reading “Jump Drive Review: Start Your Engines!”
Red 7 is a 2-4 player card game designed by Carl Chudyk and Chris Cieslik and published by Asmadi Games. It’s a card game that’s seen Talladega Nights one too many times, as the rules are simple: if you’re not first you’re last. If at the end of your turn you’re not winning, you’re eliminated, with the winner being the last player still standing.
Continue reading “Red 7 Review: It’s not Uno”
If you’re like me and thought all board games are abstract, well, you’re both right and wrong. The term abstract game is now a genre term that reasonably means the game contains minimal luck, usually two players, and little to no theme. Think of Chess and Checkers as prime examples of abstracts, or more recently Azul. A 2-4 player abstract game designed by Michael Kiesling and published by Plan B games.
Continue reading “Azul Review”
On Tuesday I reviewed Suburbia, a fantastic tile laying city building game, however, I didn’t get around to writing about the expansions. Writing reviews for games is a leisurely stroll through a new area, lots to look at and enjoy. Writing reviews for expansions is like retreading the same path, no need to absorb it all, but need to get it done for the exercise. Therefore, if you’re expecting something massive, I’m sorry to disappoint you. Funnily enough, that’s exactly what I said to my wife the first time we met.
Continue reading “Suburbia: Two Expansions and a Corgi”