I finished Dawn of the Peacemakers and here are my thoughts!

This post started with a comment:

Great review, and I do look forward to seeing how you feel about it at the end as well.


whovian223

Now after four months, I can finally say I’ve completed Dawn of the Peacemakers, and can tell you definitively what I think.

Note: While I’ll make this as spoiler free as possible, I will give away some mechanics. Sorry!

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Black Orchestra: A Step by Step Guide to Assassinating Hitler.

This is one of the most historically interesting games I’ve played, as while it’s always great to beat up Nazis. It’s almost always done from the position of the allied forces. Rarely do we get to read, see, or play as the men and women of Germany who had the strength and courage to stand against the atrocities of the Nazi regime. It’s one thing to say the Nazi’s were evil 74 years after the fact. It’s another to be in 1940’s Germany. And it’s this perspective that the designers confront you.

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Argent the Consortium Teaches You A Valuable Lesson About Worker Placement

Alright Class. Take a seat.

Today we’re learning about Agent: The Consortium.

It starts with the Chancellor Nostros Calahaan’s resignation and a vacant job position. It pays a cushy salary and you get to wear your Harry Potter cosplay without judgement. So of course, you need to apply.

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Dawn of Peacemakers is the campaign game for board gamers looking for something different

Have you seen the Tuxedo Mask meme? The one where he says to Sailor Moon: “My work here is done.” Sailor Moon replies, “But you didn’t do anything.” And then he waves his cloak, saying, “Didn’t I?”

That’s the perfect embodiment of this game.

You do nothing, and yet at the same time, you do everything.

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And the award for best thematic board game goes to…

In university, I took Marketing 101 as an elective. I enjoyed the subject, but I enjoyed the girls more. Which sounds incredibly chauvinistic. And is. But after four years into my IT degree, it was like an oasis in an otherwise barren landscape.

One of the first things we learnt in the course was cars. And the difference between how they’re valued. You have your mass market cars: cheap to make, cheap to buy, and the idea is that they sell as many as possible with a small margin. Then you have your exclusive cars: they’re more expensive to make, and the margin is a lot higher. Meaning you don’t have to create or sell as many. Because of this you’re no longer buying a car but an experience of exclusivity; a status symbol.

Ridiculous right? What vapid person would buy something based purely on exclusivity?

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Forbidden Sky Laid Bare

What does it mean to be alive?

Specifically, in terms of board games. And I want you to really think about it. Which board games that you’ve played felt alive? Which ones didn’t? What’s the difference?

These are the questions I knew I had to answer with this review.

Name: Forbidden Sky

Players: 2-5

Publisher: Gamewright

Designer: Matt Leacock

Artists: C. B. Canga

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Underleague: The Game PETA Doesn’t Want You To Play

We have a problem. Board games are too family friendly.They’re becoming the MCU. And while the MCU has produced some great action movies like Captain America: Winter Soldier, and Avengers: Infinity War. They’re sanitized. Sometimes that’s fine, but sometimes you want your action movies to be visceral. Sometimes you want The Raid. This was my expectation going into a game where the front cover has a blood drenched metal spider ripping the FREAKING head off a giant rat.

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Fasten your Seatbelts! A Now Boarding Review.

Now Boarding Cover. Air hostess presenting a plane.

We all have our comfort food. That cheeseburger, or tub of ice-cream after a tiring day of work where nothing went right. The same idea applies to board game designers. People who develop games so in tune with your very being that they feel intimate. Like putting on a comfy robe or sliding into a warm bath. For me, my warm bath designer is Tim Fowers.

Now Boarding Cover. Air hostess presenting a plane.

Name: Now Boarding

Players: 2-5

Publisher: Fowers Games

Designer: Tim Fowers

Artists: Ryan Goldsberry

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Letters from Whitechapel: Do not open!

Letters from Whitechapel box art. A shadowy figure standing above Whitechapel blueprints.

It’s Halloween. By now everyone has had their fill of pumpkin spice lattes and reviews and playthroughs of Mysterium. For me, I’m opening a blood drenched box holding a half-eaten human kidney and a letter that reads:

From hell.

Mr Lusk,
Sor
I send you half the Kidne I took from one women prasarved it for you tother piece I fried and ate it was very nise. I may send you the bloody knif that took it out if you only wate a whil longer
signed
Catch me when you can Mishter Lusk

Which is weird, because my name’s David.

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