This post started with a comment:
Great review, and I do look forward to seeing how you feel about it at the end as well.
Now after four months, I can finally say I’ve completed Dawn of the Peacemakers, and can tell you definitively what I think.
Note: While I’ll make this as spoiler free as possible, I will give away some mechanics. Sorry!
Continue reading “I finished Dawn of the Peacemakers and here are my thoughts!”
This is one of the most historically interesting games I’ve played, as while it’s always great to beat up Nazis. It’s almost always done from the position of the allied forces. Rarely do we get to read, see, or play as the men and women of Germany who had the strength and courage to stand against the atrocities of the Nazi regime. It’s one thing to say the Nazi’s were evil 74 years after the fact. It’s another to be in 1940’s Germany. And it’s this perspective that the designers confront you.
Continue reading “Black Orchestra: A Step by Step Guide to Assassinating Hitler.”
Alright Class. Take a seat.
Today we’re learning about Agent: The Consortium.
It starts with the Chancellor Nostros Calahaan’s resignation and a vacant job position. It pays a cushy salary and you get to wear your Harry Potter cosplay without judgement. So of course, you need to apply.
Continue reading “Argent the Consortium Teaches You A Valuable Lesson About Worker Placement”
I’ve never seen a crime scene like this before. Cards ripped in half and sprayed across the tiled living room floor. Dice smashed into small pieces. And the box ripped in two. The gruesome nature of the murder points to one thing.
A crime of passion.
Continue reading “Space Base or the Brutal and Calculated Murder of Machi Koro”
Have you seen the Tuxedo Mask meme? The one where he says to
Sailor Moon: “My work here is done.” Sailor Moon replies, “But you didn’t do
anything.” And then he waves his cloak, saying, “Didn’t I?”
That’s the perfect embodiment of this game.
You do nothing, and yet at the same time, you do everything.
Continue reading “Dawn of Peacemakers is the campaign game for board gamers looking for something different”
In university, I took Marketing 101 as an elective. I
enjoyed the subject, but I enjoyed the girls more. Which sounds incredibly
chauvinistic. And is. But after four years into my IT degree, it was like an oasis
in an otherwise barren landscape.
One of the first things we learnt in the course was cars.
And the difference between how they’re valued. You have your mass market cars:
cheap to make, cheap to buy, and the idea is that they sell as many as possible
with a small margin. Then you have your exclusive cars: they’re more expensive
to make, and the margin is a lot higher. Meaning you don’t have to create or
sell as many. Because of this you’re no longer buying a car but an experience
of exclusivity; a status symbol.
Ridiculous right? What vapid person would buy something
based purely on exclusivity?
Continue reading “And the award for best thematic board game goes to…”
What does it mean to be alive?
Specifically, in terms of board games. And I want you to really think about it. Which board games that you’ve played felt alive? Which ones didn’t? What’s the difference?
These are the questions I knew I had to answer with this review.
Name: Forbidden Sky
Designer: Matt Leacock
Artists: C. B. Canga
Continue reading “Forbidden Sky Laid Bare”
We have a problem. Board games are too family friendly.They’re becoming the MCU. And while the MCU has produced some great action movies like Captain America: Winter Soldier, and Avengers: Infinity War. They’re sanitized. Sometimes that’s fine, but sometimes you want your action movies to be visceral. Sometimes you want The Raid. This was my expectation going into a game where the front cover has a blood drenched metal spider ripping the FREAKING head off a giant rat.
Continue reading “Underleague: The Game PETA Doesn’t Want You To Play”
We all have our comfort food. That cheeseburger, or tub of ice-cream after a tiring day of work where nothing went right. The same idea applies to board game designers. People who develop games so in tune with your very being that they feel intimate. Like putting on a comfy robe or sliding into a warm bath. For me, my warm bath designer is Tim Fowers.
Name: Now Boarding
Publisher: Fowers Games
Designer: Tim Fowers
Artists: Ryan Goldsberry
Continue reading “Fasten your Seatbelts! A Now Boarding Review.”
It’s Halloween. By now everyone has had their fill of pumpkin spice lattes and reviews and playthroughs of Mysterium. For me, I’m opening a blood drenched box holding a half-eaten human kidney and a letter that reads:
I send you half the Kidne I took from one women prasarved it for you tother piece I fried and ate it was very nise. I may send you the bloody knif that took it out if you only wate a whil longer
Catch me when you can Mishter Lusk
Which is weird, because my name’s David.
Continue reading “Letters from Whitechapel: Do not open!”