Tash-Kalar Review: Tash(-Kalar) of the Titans

Tash-Kalar, have you heard of this Roll-to-review-board-game-tash-kalar-box-frontgame? It was released to some acclaim and then fell off the face of the Earth. Now, under the watchful eyes of Czech Games Edition, they’ve thrown this board game into a Lazarus pit, and resurrected Tash-Kalar at a price point so good looking that I’d like to take it out to dinner.

A quick heads up: this game comes with many game modes, and player counts. I did not review all of these – booo, you suck Dave! Instead I focused on the best rated game type: two player High Form. This is the objective-based game type, which the Tash-Kalar purists swear by.

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Smile Review: Smile like you mean it

Roll-to-review-board-game-cover-artEver notice how the meanest games have the nicest names? Smile, Nothing Personal, Dead Last. OK maybe not Dead Last, but you get my point. Smile, is a new implementation of the hit game No Thanks! Which when played with a group adults quickly turns into a game of F**K You. It’s a 3-5 player, reverse auction game, designed by Michael Schacht and published by Z-Man games.
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Jump Drive Review: Start Your Engines!

Roll-to-review-board-game-jump-drive-box-artGiven the Commonwealth Games are 100km away, you’d forgive me for mistaking Jump Drive for a board game about the determination and drive required to become a professional long jumper. Instead, what I found was a baby board game; essentially My First Race for the Galaxy. A 20 minute engine builder for 2-4 players, designed by Tom Lehmann and published by Rio Grande Games.

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Monikers Review: You’ll Never Make a Moniker Out of Me

When I tell people I like Monikers, they generally look at me and say: really? I’m more of a Rachel, or Phoebe kind of person. Then we sit in awkward silence for a while. Anyway, Monikers is a party game for 4-20 people designed by Alex Hague and published by Palm Court.

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Village Pillage Review: Time to Turnip the Heat

It’s 2:00pm Friday, March 16th, 2018. I’m at my desk doing a business, when Janine from the front desk walks through the office with a large wooden crate. Danger, confidential, and top secret are printed in bold red font down the side. She puts it on my desk, complains about her back, and walks off. I wonder what this is, I didn’t have any packages arriving today, did I? People in the surrounding cubicles stand up and apply standard social pressure; anything to break up their 9 to 5.

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Muse Review: Finding Your Inspiration

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Muse is a 2-12 player party game designed by Jordan Sorenson and published by Quick Simple Fun Games. Players break up into teams and attempt to find a mugger in a line-up of gorgeous looking picture cards. Their only clue was given to them by a crazed passerby, who, for some reason, does nothing but hum the description of the thief. If the team can decipher the song and identify the correct villain, then that team moves one step closer to winning the game. Welcome to Muse.

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Red 7 Review: It’s not Uno

Red-7-Board-Game-Review-Box-artRed 7 is a 2-4 player card game designed by Carl Chudyk and Chris Cieslik and published by Asmadi Games. It’s a card game that’s seen Talladega Nights one too many times, as the rules are simple: if you’re not first you’re last. If at the end of your turn you’re not winning, you’re eliminated, with the winner being the last player still standing.

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Sub Terra Review

Roll-to-review-Sub-Terra-board-games-box-artI don’t remember the time I went spelunking very well, but the wet walls and unrelenting darkness still stick with me. I remember the times I fell behind, not able to see anyone but hear their voices echoing through small limestone gaps. As a thirty-year-old man, this terrifies me. However, I was at the age where the novelty of exploring outweighed the danger. What if I got lost?  Would I die of starvation or thirst? Or worse still, what if I wasn’t alone?

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Azul Review

Roll-to-Review-board-game-Azul-box-coverIf you’re like me and thought all board games are abstract, well, you’re both right and wrong. The term abstract game is now a genre term that reasonably means the game contains minimal luck, usually two players, and little to no theme. Think of Chess and Checkers as prime examples of abstracts, or more recently Azul. A 2-4 player abstract game designed by Michael Kiesling and published by Plan B games.

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Vampires Vs. Unicorns: Floor War

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One of the reasons I love board games is how diverse they are. Already on this blog we’ve reviewed a board game which has you picking up sticks in Go Cuckoo, a tight-knit two player game where you’re wheeling and dealing with geishas in Hanamikoji, and a story driven game about being trapped on a desert island in Robinson Crusoe. Today we review another game that pushes the boundaries of tabletop games by removing the tabletop. I was provided a free copy of the newly Kickstarted floortop board game called Vampires vs. Unicorns: Floor War.

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