Have ye heard the tale? A board game that wanders into town
at night searching for lost tokens. Collecting them. Adding them to its box. And
wandering off into the night? It is a tale as old as time, and yet no one has
seen this board game.
No one, that is, until now.
Continue reading “Did you see that in the woods just now? I think I saw the board game Cryptid.”
Welcome back to the board game arena. Last time we saw Machi Koro and Space Base go at round for round. Today, the spotlight shines on two more games. The incumbent Diamant/Incan Gold versus the young, up and comer; Celestia!
Who will win? And who will push their luck too far?
Continue reading “Board Game Battle: Celestia vs Diamant”
I’ve never seen a crime scene like this before. Cards ripped in half and sprayed across the tiled living room floor. Dice smashed into small pieces. And the box ripped in two. The gruesome nature of the murder points to one thing.
A crime of passion.
Continue reading “Space Base or the Brutal and Calculated Murder of Machi Koro”
Have you seen the Tuxedo Mask meme? The one where he says to
Sailor Moon: “My work here is done.” Sailor Moon replies, “But you didn’t do
anything.” And then he waves his cloak, saying, “Didn’t I?”
That’s the perfect embodiment of this game.
You do nothing, and yet at the same time, you do everything.
Continue reading “Dawn of Peacemakers is the campaign game for board gamers looking for something different”
In university, I took Marketing 101 as an elective. I
enjoyed the subject, but I enjoyed the girls more. Which sounds incredibly
chauvinistic. And is. But after four years into my IT degree, it was like an oasis
in an otherwise barren landscape.
One of the first things we learnt in the course was cars.
And the difference between how they’re valued. You have your mass market cars:
cheap to make, cheap to buy, and the idea is that they sell as many as possible
with a small margin. Then you have your exclusive cars: they’re more expensive
to make, and the margin is a lot higher. Meaning you don’t have to create or
sell as many. Because of this you’re no longer buying a car but an experience
of exclusivity; a status symbol.
Ridiculous right? What vapid person would buy something
based purely on exclusivity?
Continue reading “And the award for best thematic board game goes to…”
What does it mean to be alive?
Specifically, in terms of board games. And I want you to really think about it. Which board games that you’ve played felt alive? Which ones didn’t? What’s the difference?
These are the questions I knew I had to answer with this review.
Name: Forbidden Sky
Designer: Matt Leacock
Artists: C. B. Canga
Continue reading “Forbidden Sky Laid Bare”
Over 41,000 Aboriginals were killed in the colonization of
A sobering thought.
Spirit Island is a cooperative reverse colonisation game.
You play spirits protecting or using the indigenous population to stop
colonists from destroying the land. It’s a heavy subject. And while this review
won’t hold this tone throughout, as that’s not what this site is about. It’s
important to acknowledge what came before us. And understand that people today
are still suffering from the actions of our forefathers. With that in mind:
I acknowledge and pay my respects, to the Aboriginal and Torres Strait Islander people past, present and emerging, whose land I stand upon today.
Alright. Let’s talk Spirit Island.
Continue reading “Why is Spirit Island the best board game ever?”
We have a problem. Board games are too family friendly.They’re becoming the MCU. And while the MCU has produced some great action movies like Captain America: Winter Soldier, and Avengers: Infinity War. They’re sanitized. Sometimes that’s fine, but sometimes you want your action movies to be visceral. Sometimes you want The Raid. This was my expectation going into a game where the front cover has a blood drenched metal spider ripping the FREAKING head off a giant rat.
Continue reading “Underleague: The Game PETA Doesn’t Want You To Play”
We all have our comfort food. That cheeseburger, or tub of ice-cream after a tiring day of work where nothing went right. The same idea applies to board game designers. People who develop games so in tune with your very being that they feel intimate. Like putting on a comfy robe or sliding into a warm bath. For me, my warm bath designer is Tim Fowers.
Name: Now Boarding
Publisher: Fowers Games
Designer: Tim Fowers
Artists: Ryan Goldsberry
Continue reading “Fasten your Seatbelts! A Now Boarding Review.”