There’s an old joke: a Freudian slip is when you say one thing but mean your mother. I feel like this encapsulates what CrossTalk is all about, you’re trying to get your team to guess the meaning of the word in vague yet creative ways. It’s a team-based party word game where you need to pick your words carefully, and your team carefully-er. Designed by Brett Sobol, Seth Van Orden and published by Nauvoo Games, let’s see how it rates.
Continue reading “CrossTalk: The Hip New Party Game You Should Be Talking About”
While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.
Continue reading “Concept: Party on Wayne”
When I tell people I like Monikers, they generally look at me and say: really? I’m more of a Rachel, or Phoebe kind of person. Then we sit in awkward silence for a while. Anyway, Monikers is a party game for 4-20 people designed by Alex Hague and published by Palm Court.
Continue reading “Monikers Review: You’ll Never Make a Moniker Out of Me”
Muse is a 2-12 player party game designed by Jordan Sorenson and published by Quick Simple Fun Games. Players break up into teams and attempt to find a mugger in a line-up of gorgeous looking picture cards. Their only clue was given to them by a crazed passerby, who, for some reason, does nothing but hum the description of the thief. If the team can decipher the song and identify the correct villain, then that team moves one step closer to winning the game. Welcome to Muse.
Continue reading “Muse Review: Finding Your Inspiration”
There were many secrets during the Cold War, there had to be. One of the most interesting was what was found years later in a hidden bunker somewhere on the outskirts of Berlin. A bunker, where they were trying to make the best game ever. Mechanics from great games like Cockroach Poker, Mascarade, and Love Letter had been unethically mixed together. Their components strewn across the floor. Above them in a glass container on a table, was the culmination of their research: Secrets.
Continue reading “Secrets Review”