Have ye heard the tale? A board game that wanders into town
at night searching for lost tokens. Collecting them. Adding them to its box. And
wandering off into the night? It is a tale as old as time, and yet no one has
seen this board game.
No one, that is, until now.
Continue reading “Did you see that in the woods just now? I think I saw the board game Cryptid.”
Welcome back to the board game arena. Last time we saw Machi Koro and Space Base go at round for round. Today, the spotlight shines on two more games. The incumbent Diamant/Incan Gold versus the young, up and comer; Celestia!
Who will win? And who will push their luck too far?
Continue reading “Board Game Battle: Celestia vs Diamant”
I’ve never seen a crime scene like this before. Cards ripped in half and sprayed across the tiled living room floor. Dice smashed into small pieces. And the box ripped in two. The gruesome nature of the murder points to one thing.
A crime of passion.
Continue reading “Space Base or the Brutal and Calculated Murder of Machi Koro”
Small box games are the grab bags of board gaming. They’re cheap and generally rules light. So there’s not as much investment in getting a game up and running. However, you still want to be having as much fun as possible. And with a million and one games out there is Capital Lux worth it?
Well, you’ll have to read on and see won’t you.
Continue reading “What’s in my hand?”
We have a problem. Board games are too family friendly.They’re becoming the MCU. And while the MCU has produced some great action movies like Captain America: Winter Soldier, and Avengers: Infinity War. They’re sanitized. Sometimes that’s fine, but sometimes you want your action movies to be visceral. Sometimes you want The Raid. This was my expectation going into a game where the front cover has a blood drenched metal spider ripping the FREAKING head off a giant rat.
Continue reading “Underleague: The Game PETA Doesn’t Want You To Play”
I don’t know if they’re still a thing, but I used to enjoy “Choose Your Own Adventure” books. When I was young there was something novel about interacting with your media. Time replaced this with text-based video games, and now story-based video games. In this review, we go back in time and look at a board game from an age before I was reading those books. Heck, from an age before I was even born!
Name: Tales of the Arabian Nights
Publisher: Z-Man Games
Designers: Anthony J. Gallela, Eric Goldberg, Kevin Maroney, Zev Shlasinger
Artists: Peter Gifford, Dan Harding
Continue reading “Stay Awhile and Listen to the Tales of the Arabian Nights”
I grew up in the golden era of massively multiplayer online games. The biggest being World of Warcraft. It was fantastic. I lost years to the game. It also ruined the industry. No other company could come close to recreating something so irreverent and genre defining. In board gaming, Dominion did the same for deck-building. Many have attempted, but none have conquered the king. Dale of Merchants is a new challenger, and the question we must ask is: can it take the throne?
Name: Dale of Merchants
Publisher: Snowdale Design
Designer: Sami Laakso
Artist: Sami Laakso
Continue reading “Deck-Building is Dead. Long live Deck-Building! A Dale of Merchants Review.”
Not so long ago there were two schools of design within board games. On one hand, the uninteresting theme, no luck, all strategy games that came primarily from Germany – called Euro games or Euros. On the other hand, we had American style games where it was all randomness all the time, extremely high player interaction and jam packed with style. These games were lovingly referred to as Ameritrash. While these terms aren’t used so much today, as these styles have bled together over the years, this board game I’m reviewing demonstrates the differences each style brings while attempting to find a middle ground.
Name: Raiders of the North Sea
Publisher: Renegade Games and Garphill Games
Designer: Shem Phillips
Artists: Mihajlo Dimitrievski
Raiders of the North Sea allows players to live a week in the life of the Vikings of old. On Monday: you’ll work at the Mill getting food or gold. Tuesday: The Silversmith gives a silver for any help he receives. Wednesday: time to meet the townsfolk at The Gate House, make friends and they’ll join or aid your crew later. Thursday: make an offering to the chieftain at the Long House who’ll honour you with glory and victory points. It’s a good time to note this board game is not historically accurate. Friday: it’s one silver beer night at the Barracks making it a great place to pick up new crewmates and a hangover. Saturday: spoil yourself. Take the crew out raiding and pillage a nearby settlement. Sunday: pour some mead out for those who journeyed to Valhalla – the Viking equivalent of the big farm upstate, and then loot a now defenceless village. Monday: it’s time to do it all over again.
Continue reading “Raiders of the North Sea – A board game to play before Ragnarok!”
It’s the end of a Scooby Doo episode. The gangs been split up, they’ve run through Escher’s hallway, and Scooby’s eaten his snacks. They’re together again with the local sheriff, and they’ve got Clank!’s core mechanic, deck-building, all tied up. Fred and Velma give some rousing exposition before they rip off the suspect’s mask revealing none other than roll and move!
And I would have gotten away with it if it wasn’t for you meddling kids!
Name: Clank! A Deck-Building Adventure
Publisher: Renegade Games and Direwolf
Designer: Paul Dennen
Artists: Rayph Beisner, Raul Ramos, Nate Storm
Continue reading “What goes Clank! in the night?”