I finished Dawn of the Peacemakers and here are my thoughts!

This post started with a comment:

Great review, and I do look forward to seeing how you feel about it at the end as well.


whovian223

Now after four months, I can finally say I’ve completed Dawn of the Peacemakers, and can tell you definitively what I think.

Note: While I’ll make this as spoiler free as possible, I will give away some mechanics. Sorry!

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Black Orchestra: A Step by Step Guide to Assassinating Hitler.

This is one of the most historically interesting games I’ve played, as while it’s always great to beat up Nazis. It’s almost always done from the position of the allied forces. Rarely do we get to read, see, or play as the men and women of Germany who had the strength and courage to stand against the atrocities of the Nazi regime. It’s one thing to say the Nazi’s were evil 74 years after the fact. It’s another to be in 1940’s Germany. And it’s this perspective that the designers confront you.

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Dawn of Peacemakers is the campaign game for board gamers looking for something different

Have you seen the Tuxedo Mask meme? The one where he says to Sailor Moon: “My work here is done.” Sailor Moon replies, “But you didn’t do anything.” And then he waves his cloak, saying, “Didn’t I?”

That’s the perfect embodiment of this game.

You do nothing, and yet at the same time, you do everything.

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Forbidden Sky Laid Bare

What does it mean to be alive?

Specifically, in terms of board games. And I want you to really think about it. Which board games that you’ve played felt alive? Which ones didn’t? What’s the difference?

These are the questions I knew I had to answer with this review.

Name: Forbidden Sky

Players: 2-5

Publisher: Gamewright

Designer: Matt Leacock

Artists: C. B. Canga

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Why is Spirit Island the best board game ever?

Over 41,000 Aboriginals were killed in the colonization of Australia.

A sobering thought.

Spirit Island is a cooperative reverse colonisation game. You play spirits protecting or using the indigenous population to stop colonists from destroying the land. It’s a heavy subject. And while this review won’t hold this tone throughout, as that’s not what this site is about. It’s important to acknowledge what came before us. And understand that people today are still suffering from the actions of our forefathers. With that in mind:

I acknowledge and pay my respects, to the Aboriginal and Torres Strait Islander people past, present and emerging, whose land I stand upon today.

Alright. Let’s talk Spirit Island.

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Fasten your Seatbelts! A Now Boarding Review.

Now Boarding Cover. Air hostess presenting a plane.

We all have our comfort food. That cheeseburger, or tub of ice-cream after a tiring day of work where nothing went right. The same idea applies to board game designers. People who develop games so in tune with your very being that they feel intimate. Like putting on a comfy robe or sliding into a warm bath. For me, my warm bath designer is Tim Fowers.

Now Boarding Cover. Air hostess presenting a plane.

Name: Now Boarding

Players: 2-5

Publisher: Fowers Games

Designer: Tim Fowers

Artists: Ryan Goldsberry

Continue reading “Fasten your Seatbelts! A Now Boarding Review.”

5-Minute Dungeon: Start the Clock!

German cover for 5 minute dungeon. It shows the Dungeon Keeper boss, and the hunter, ninja, and sorceress

Real-time games come with an allure. No matter the gameplay or theme they always come with the potential to be amazing once the timer starts. Often though, they fall short on reaching this promise because in order to have a real-time element, designers need to sacrifice a lot of complexity as the onus of the rules are placed on everyone. This makes me incredibly cautious when considering real-time games, but sometimes it’s worth the risk. Isn’t it?

German cover for 5 minute dungeon. It shows the Dungeon Keeper boss, and the hunter, ninja, and sorceress

Name: 5-Minute Dungeon

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Mad Love: Cthulhu hits Tinder

Roll-to-Review-Mad-Love-Board-Game-box.jpgWhen I first heard about Mad Love, I thought Harley Quinn. Then I had awful flashbacks to watching Suicide Squad; already, this game put me in a bad mood. To regain my trust, it offered artwork that reminded me of another Batman comic – one of my favourites – The Doom That Came to Gotham by Mike Mignola. Now that it brought be back to being even keeled, it was time to review Mad Love. A two-player memory game designed by Darth Rimmer (actual name, not a Sith lord), and produced by Imp House Game Company.

This Kickstarter preview was given to me for review, some details will change but the mechanics will not.

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Sub Terra Review

Roll-to-review-Sub-Terra-board-games-box-art

I don’t remember the time I went spelunking very well, but the wet walls and unrelenting darkness still stick with me. I remember the times I fell behind, not able to see anyone but hear their voices echoing through small limestone gaps. As a thirty-year-old man, this terrifies me. However, I was at the age where the novelty of exploring outweighed the danger. What if I got lost?  Would I die of starvation or thirst? Or worse still, what if I wasn’t alone?

Sub Terra is a 2-6 player cooperative tile laying and exploration game, designed by Tim Pinder and published by Inside the Box Board Games. It is a cautionary tale about what happens when occupational health and safety is ignored. You and your friends are spelunkers, who failed to perform the necessary safety checks before abseiling into a cave. During the decent the ropes snapped, and you are now trapped in its murky depths. Will you make it out and claim that juicy workers compensation? Or will you be the latest victim of The Descent?

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