As trashy as Jersey Shore gets, it doesn’t hold a candle to the Greek gods. Zeus, for instance, slept with anyone and anything, and ended up having more babies than a kindergarten. Seriously, once you hit double digits, maybe it’s time to consider a vasectomy? I mean I’m six months into having my first child, and I’m already thinking about it. Anyway, believe it or not this is a review for Santorini, a 2-4 player abstract board game designed by Dr Gordon Hamilton, and published by Roxley and Spin Master.
For this review, it was only played with 2 players as recommended by the rule book.
First off, I want to say thanks for checking out, and participating in my blog. It’s been up and running for 6 months now, providing near weekly reviews of some of the best and well, not so best board games on the market.
If you’ve been following recently, you’ve probably noticed that I’ve gotten a bit slack with the Friday posts. This post is to say – that’s probably going to continue. The main reason for this is just work pressure, and stress. While I love writing for this blog, it does produce additional stress given my self-imposed deadlines. Going forward the Friday post may not always be on Friday, or written at all.
However, I will still continue to write reviews! It’s what I love most about this site, and a great reason to continue to add to my already bloated board game collection.
Thanks again for reading my blog, I’ll see you on Tuesday.
I fell in love for the first time in my life when I met my wife, the second time I fell in love was when I found out about IELLO’s mini games collection. Within this treasure trove resides Schotten Totten, a two-player card game designed by the renown Reiner Knizia. However, you might know it by another name, as this game is a very similar to the board game Battle Line.
Before we begin, included in Schotten Totten is deck of 10 tactic cards. These cards provide temporary powers that change the rules of the game. We preferred the game without these additional cards and I have reviewed the game as such.
It’s that time of month where I share with you my hopes, dreams and ambitions. What’s currently in my shopping list, and a bit more future forward – what Kickstarters I’m personally waiting for. Let’s get into it.
While other people were out playing worker placement, and abstract games, I was going through a party game phase; deducing who was the murderer in Deception or acting out a scene in Monikers. Whenever I ran into my Mum, she would sigh and say: why can’t you be normal like the other kids. To which I’d reply: damnit Mum, this isn’t a phase, it’s my life! Turns out it was a phase, and one of the games that kicked it off was Concept. This is one of the more recognised party games, and was nominated for both a Spiel Des Jahres, and a Golden Geek. It was designed by Gaëtan Beaujannot, and Alain Rivollet, published by Repos Production, and reviewed by me, Dave Norris.
For those who’ve been following, in the last couple months I received a large promotion from worker to manager. This has come with a lot more responsibility, and has changed how I work, and how I think about work. I put a lot of time and emotional investment into my team, and their career path. However, yesterday I was handed my first resignation, and have since tried to get a handle of my emotions, which is why there was no post last night.
I can’t say the name of this board game without thinking about Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, Fatman Scoop, drop the plant, give it up give it up give it up. Always a laugh whenever radio stations go overboard cleaning up profane songs. Anyway, engine, engine NMBR 9 is a 1-4 player spatial puzzle game designed by Peter Wichmann and published by Z-man Games.
As someone who has been in the hobby for awhile, some might call me a board game savant, my wife would say I just like to spend money. Either way I’ve picked a few tips and tricks I thought I’d pass on. Enjoy!
Tash-Kalar, have you heard of this game? It was released to some acclaim and then fell off the face of the Earth. Now, under the watchful eyes of Czech Games Edition, they’ve thrown this board game into a Lazarus pit, and resurrected Tash-Kalar at a price point so good looking that I’d like to take it out to dinner.
A quick heads up: this game comes with many game modes, and player counts. I did not review all of these – booo, you suck Dave! Instead I focused on the best rated game type: two player High Form. This is the objective-based game type, which the Tash-Kalar purists swear by.
Board gaming is a great hobby, and one that I enjoy immensely. However, being so involved and committed has it’s downsides. It means being bothered by things that a regular human being – not you Mark Zuckerburg – wouldn’t. Here’s my top 5.