The most exciting news this week is the late addition to the Essen SPIEL line up: Blackout: Hong Kong. Designed by Alexander Pfister – known for the two well regarded games Broom Service and Great Western Trail. Player’s attempt to regain control of their lives after a blackout within Hong Kong leaves everyone powerless. It’s an interesting enough concept, and with a great designer backing it up – I’m in!
This week there have been a few big game announcements I’ve been dying to talk about. The first, and most important, is Arkham Horror 3rd Edition from Fantasy Flight Games. I’ve played a lot of Eldritch Horror, and while it’s a great game, it loses something being a world wide affair. I’m really looking forward to them bringing back the intimacy of Arkham Horror. They’re also reducing it from being a 4-6 hour affair to 2-3, and made a swathe of other changes. If it’s anything else like FFG’s other recently updated games, it’s going to be a slam dunk.
Not so long ago there were two schools of design within board games. On one hand, the uninteresting theme, no luck, all strategy games that came primarily from Germany – called Euro games or Euros. On the other hand, we had American style games where it was all randomness all the time, extremely high player interaction and jam packed with style. These games were lovingly referred to as Ameritrash. While these terms aren’t used so much today, as these styles have bled together over the years, this board game I’m reviewing demonstrates the differences each style brings while attempting to find a middle ground.
Name: Raiders of the North Sea
Publisher: Renegade Games and Garphill Games
Designer: Shem Phillips
Artists: Mihajlo Dimitrievski
Raiders of the North Sea allows players to live a week in the life of the Vikings of old. On Monday: you’ll work at the Mill getting food or gold. Tuesday: The Silversmith gives a silver for any help he receives. Wednesday: time to meet the townsfolk at The Gate House, make friends and they’ll join or aid your crew later. Thursday: make an offering to the chieftain at the Long House who’ll honour you with glory and victory points. It’s a good time to note this board game is not historically accurate. Friday: it’s one silver beer night at the Barracks making it a great place to pick up new crewmates and a hangover. Saturday: spoil yourself. Take the crew out raiding and pillage a nearby settlement. Sunday: pour some mead out for those who journeyed to Valhalla – the Viking equivalent of the big farm upstate, and then loot a now defenceless village. Monday: it’s time to do it all over again.Continue reading “Raiders of the North Sea – A board game to play before Ragnarok!”
It’s the end of a Scooby Doo episode. The gangs been split up, they’ve run through Escher’s hallway, and Scooby’s eaten his snacks. They’re together again with the local sheriff, and they’ve got Clank!’s core mechanic, deck-building, all tied up. Fred and Velma give some rousing exposition before they rip off the suspect’s mask revealing none other than roll and move!
And I would have gotten away with it if it wasn’t for you meddling kids!
Name: Clank! A Deck-Building Adventure
Publisher: Renegade Games and Direwolf
Designer: Paul Dennen
Artists: Rayph Beisner, Raul Ramos, Nate Storm