Can you believe it’s February already? I’ve been so busy with work and child that it’s all been a bit of blur. Anyway, let’s take a look back at how January unfolded.
There’s not too much to announce at the moment, you might have noticed I implemented a new tag line: Fun for Modern Board Gamers. It’s actually really difficult to come up with something succinct, and flavourful. I hope it’s alright, let me know if you have any better suggestions.
On the topic of suggestions, please let me know if there is anyway I can improve the site for your viewing pleasure. I’m a known tinkerer, and love implementing small (and big) improvements.
Over the Shoulder
Blog wise January kind of took off. With only three reviews in December, we have a total of five in January. Check them out!
- Robinson Crusoe: Adventures on the Cursed Island
- Campy Creatures
- Suburbia – Game of the Month
Board Game Haul
While not as crazy as the December haul, it was still quite a month. Thanks must go out to New Years sales, and left over presents from Christmas.
Photosynthesis: When I pre-ordered this one, and by pre-ordered I mean I told my brother to get it for me for Christmas, I had heard nothing but good things. The day after he put an order down was the day the haters came out of the woodwork. Therefore, I’m definitely not as hyped as I was. Irregardless, this has got to be one of the more interesting games I’ve seen.
Bunny Kingdom: I’m a sucker for cute things, IELLO, and a good designer – in this case Richard Garfield. For this reason I just had to buy this game, and it’s paid off. The one game I’ve played so far has been fun, fast and flirty. How quickly rabbits pop up over the map works well with stereotypical rabbit mating habits. The only thing I’m not sold on so far is counting points, as I can see that getting really confusing.
Jump Drive: This was described as Race for the Galaxy lite. Having never played Race for the Galaxy, I bought this with nearly zero expectations. However, Rio Grande – who produced Power Grid – have outdone themselves, creating another awful rule pamphlet. Although after you get passed it, there’s a Critical Hit waiting for you, or at least that’s my initial impression. I’ve played it twice so far, and both times I’ve been blown away by the depth provided by a little game. I’m excited to play more.
Yamatai: Bruno Cathala’s Five Tribes has been quite decisive with players and reviewers alike, but I am definitely on the side of loving it. It was no surprise that Yamatai is much the same, and I can see why. There’s a ridiculous amount of openness about the game, and I can’t recommend playing with more than two players. Otherwise you’ll spend more time watching other people play, or rather think, than play yourself.
Arcane Academy: As mentioned, my local game store had a New Years sale. As part of that I got a great price on Yamatai, and Jump Drive was at the top of my wishlist. Arcane Academy was the third game to round out my monthly budget, but where does it fit in? I couldn’t tell you. I had heard a lot of really good things about this board game, and I’ve been meaning to give Eric Lang a second chance after Secrets. Also, the artwork reminded me of Gotham Academy: a comic about a girl growing up in an Arkham boarding school. It’s a fun comic, so I’m hoping this meets that perception.
Alright, that’s it for February news. We’ll be back on Tuesday with a game I’ve been waiting to write about for weeks, and then a game you’ve probably never heard of. Look forward to that. In the meantime, let me know what games you got in the first month of the year.